Quote Originally Posted by Rhedd
So, I guess you prefer it the way it is in vanilla, where four hundred archers might kill a handful or so of militia before they hit the front line?

Where the same twenty score archers might down a knight or two, out of ninety?


No, I'm afraid I think you're crazy. Kingdoms isn't a mod, doesn't feel like a mod, and I'm happy to see archers more than a slight annoyance, now.

I think it's funny that everyone was nice enough to release some soon-to-be-official balance changes in a mod, and now everyone complains that Kingdoms is just a mod, because it uses those changes.

Are archers strong now? Yes, thankfully.

Are archers too strong? That's a matter of opinion.

Does that mean that Kingdoms isn't made to a professional standard, and is just a very expensive mod? Certainly not!

PS: I love it when people exaggerate when they complain. I just went and did a test. One unit of bodyguards, with an armor upgrade, against TWENTY units of Welsh Saethwyr.

That's 31 plate-armored knights versus 2241 of the very best archers in the game.

Thirteen knights reached the front line.

I did feel sorry for them, though.

Final death count upon route: 27 knights dead, 21 archers dead. So, even though they braved an INSANE hail of fire, they still took down nearly one man for each of them.

Did I mention, INSANE hail of fire?
that would actually be quite realistic... although horses if unarmoured would have fallen easier...