
Originally Posted by
Rhedd
So, I guess you prefer it the way it is in vanilla, where four hundred archers might kill a handful or so of militia before they hit the front line?
Where the same twenty score archers might down a knight or two, out of ninety?
No, I'm afraid I think you're crazy. Kingdoms isn't a mod, doesn't feel like a mod, and I'm happy to see archers more than a slight annoyance, now.
I think it's funny that everyone was nice enough to release some soon-to-be-official balance changes in a mod, and now everyone complains that Kingdoms is just a mod, because it uses those changes.
Are archers strong now? Yes, thankfully.
Are archers too strong? That's a matter of opinion.
Does that mean that Kingdoms isn't made to a professional standard, and is just a very expensive mod? Certainly not!
PS: I love it when people exaggerate when they complain. I just went and did a test. One unit of bodyguards, with an armor upgrade, against TWENTY units of Welsh Saethwyr.
That's 31 plate-armored knights versus 2241 of the very best archers in the game.
Thirteen knights reached the front line.
I did feel sorry for them, though.
Final death count upon route: 27 knights dead, 21 archers dead. So, even though they braved an INSANE hail of fire, they still took down nearly one man for each of them.
Did I mention, INSANE hail of fire?
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