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  1. #1
    Orthodox Christian forever! Member phoenix[illusion]'s Avatar
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    Default Re: General Discussion

    Quote Originally Posted by Tzar_Dushan
    What's happend with "AliAS" and "Tsar Stefan Dusan IV" and "Magyar Templar" are they still in the team? I don't see them on the forum!
    AliAS was never in the team, Tsar dissapeared like once again, Magyar Templar was slow worker, so we don't need him. He did nothing.

    PROUD LEADER OF TSARDOMS: TOTAL WAR

  2. #2
    Zweihänder Member Vla_86's Avatar
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    Smile Re: General Discussion

    I know all of you guys hate questions like this one..I am just wondering,when could we expect some unit preview?

  3. #3
    Orthodox Christian forever! Member phoenix[illusion]'s Avatar
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    Default Re: General Discussion

    Quote Originally Posted by Vladi_86
    I know all of you guys hate questions like this one..I am just wondering,when could we expect some unit preview?
    Hehe, we already viewing units for serbia in dev forum.
    Go to user cp -> group membership -> and join ttw group

    PROUD LEADER OF TSARDOMS: TOTAL WAR

  4. #4
    ★Artium magister★ Member Tsar's Avatar
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    Default Re: General Discussion

    phoenix[illusion] you should update team member list. Remove nonactive and add new


  5. #5

    Default Re: General Discussion

    Hi all members of Tsardom!
    I d like to make some comments on this mod-if they r welcomed its ok :)

    There are some parameters that make me quiet pessimistic about it..although it looks like a brilliant idea.

    First-The name.

    I dont think it represents the whole game..since among the nations of the game there r only 2 tsardoms!-I was always skipping the mod cause i thought it was about Russian post 13th cent tsardoms!

    2nd - The starting date.

    I think 1345 is too late for Balcans.
    Remember-1360 Turks pass in...1389 Kossovo Battle...and then semi-dead balcanic states struggling for survival till 1453-1480.
    That makes some 40 years of balance...and 100 years of life for the mod.

    It would be much more interesting if it started in 1204,or 1260(Constantinople recaptured by Byzantines)
    More Powerful Latins,Strong Bulgarians,Serbs emerging (since 1200 growing stronger) and so on.

    This would make it more interesting both for West Europeans and Greeks/Turks.
    Now it looks like a Serb-focused mod only.

  6. #6
    Davež, cjepidlaka, gnjavator Member matko's Avatar
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    Nov 2006
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    Zagreb, Croatia
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    Default Re: General Discussion

    Quote Originally Posted by Digenis
    Hi all members of Tsardom!
    I d like to make some comments on this mod-if they r welcomed its ok :)

    There are some parameters that make me quiet pessimistic about it..although it looks like a brilliant idea.

    First-The name.

    I dont think it represents the whole game..since among the nations of the game there r only 2 tsardoms!-I was always skipping the mod cause i thought it was about Russian post 13th cent tsardoms!

    2nd - The starting date.

    I think 1345 is too late for Balcans.
    Remember-1360 Turks pass in...1389 Kossovo Battle...and then semi-dead balcanic states struggling for survival till 1453-1480.
    That makes some 40 years of balance...and 100 years of life for the mod.

    It would be much more interesting if it started in 1204,or 1260(Constantinople recaptured by Byzantines)
    More Powerful Latins,Strong Bulgarians,Serbs emerging (since 1200 growing stronger) and so on.

    This would make it more interesting both for West Europeans and Greeks/Turks.
    Now it looks like a Serb-focused mod only.
    why 1345 ?
    now goal of this mod is to represent late era. every time when i play campaign i become bored or finish game or political situation is totally changed (Milan conquers France, Byzantines destroys Turks or something like that) before i reach high era. so i lost interest in playing any more.

    why "Tsardom" ?
    because goal is to make empire and become Tsar - emperor. now it wouldn't be totally original to call mod a Empire: TW. Right ?
    The old Byzantine empire is collapsing and looking for a successor.

    the goal of this mod :
    conquer Constantinople, and conquer Balkans, defeat the Ottoman invasion (well not if you are playing the Ottomans). you see this mod is a lot about the Ottoman invasion and wars caused by it. Defeating the Ottomans will really be a chalenge.

    "Serbian mod"
    Well I'm a co-leader and I'm from Croatia. so your conclusion is not correct.
    And all playable factions (8 of them) will get equal treatment.
    Playable factions: Bosnia, Bulgaria, Byzantine empire, Hungary, Serbia, Venice, Wallachia, Hospitallers. In later stages of the mod there will even more playable factions.

    Too short?
    not. one year = 4 turns
    TSARDOMS TOTAL WAR CO-LEADER

  7. #7

    Default Re: General Discussion

    Are there any screenshots done till now?
    Faction previous?
    Faction list?

    I would insist in starting date...at least 1280/1300 when Ottomans appear,but its your choice after all.

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