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  1. #1

    Default Available Guilds

    What guilds are available in the Britannia campaign? As the English, I've gotten a Templar guild which was not expected. Can you get a Mason's Guild?

  2. #2

    Default Re: Available Guilds

    As the Scottish I've gotten offered Horse Breeders' (very useful in a Scottish city ), Masons', Swordsmiths', Thieves', and Merchant guilds. Havent seen any Templar or Hospitaller guilds in spite of putting high chivalry governors in many settlements. And I havent tried using assassins much.

  3. #3

    Default Re: Available Guilds

    I have had the assassin's guild so I knew it was available. I used so many assassins, I got the HQ.
    I would think the Mason's would have popped up. As the Irish, I could not get the Horse guild at all . I only got the Templar after Edward returned from the Crusades. I'm not sure if any other faction can have them.
    Last edited by joe4iz; 09-12-2007 at 10:40.

  4. #4
    Member Member Zarky's Avatar
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    Default Re: Available Guilds

    I think only English get Templars, since they´re only major power in that campaing. And cities get somekind of boost to having it after Edward returns.
    You can get pretty much every guild you got in normal M2:TW expects you can´t get Theologians guild in Britannia, don´t know guilds for other campaings. Of course you can´t have Templar or Hospitaller in other than Britannia and Crusades. (Hospitallers for Principality of Antioch)
    That´s pretty much it. I usually get Merchants guild for Glasgow,Edinburgh or Perth, Swordsmiths to Inverness and Stirling (i have won lots of heroic victories against norwegians because my melee weapons pwn them, they can´t beat me at walls or in cavalry charge)
    Thieves and Assassins are secondary for me since i don´t want that dreadful king, since all who get to herit the throne are grown up to be chivalrious.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  5. #5

    Default Re: Available Guilds

    If you have the DVD version of the game go to the DVD and check out the Building and Unit planning .pdf files.

    There's two for each campaign.

    In the brittania building file you will discover that the following guilds are available:

    ALCHEMISTS’ ’
    GUILD

    ASSASSINS’
    GUILD

    MASONS’
    GUILD

    MERCHANTS’
    GUILD

    THEOLOGIANS’
    GUILD

    THIEVES’
    GUILD

    EXPLORERS’
    GUILD

    SWORDSMITHS’
    GUILD

    HORSE
    BREEDERS’
    GUILD

    WOODSMENS
    GUILD

    (only the English get the last two.)

    The unit planner tells you which units can be recruited in which buildings - but not all guilds give you units

  6. #6

    Default Re: Available Guilds

    I've gotten the Horse guild playing as the Irish.

    It would seem unfair if the Welsh did not get the Woodsman guild though.

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