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Thread: Controllable Reinforcements

  1. #1
    Member Member crpcarrot's Avatar
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    Default Controllable Reinforcements

    Reading some threads this seems to be a feature in kingdoms

    can someone explian to me how this works ingame please?
    "Forgiveness is between them and god, my job is to arrange the meeting"

  2. #2

    Default Re: Controllable Reinforcements

    Seems to me is that when your ai controlled reinforcement arrive or are available a new unit card appears in the top right hand corner of the screen. You cannot control the individual units in the army, but you can control their stance (offensive, defensive, shoot out), or you can control their movement speed (marching, walking). You can also direct their attention to certain enemy units, or positions on the battlefield, but I'm not sure how much practial effect this has considering the usual size of your reinforcements.

  3. #3

    Default Re: Controllable Reinforcements

    I've certainly seen the attack/defend/shootout stance options, but not the ability to change marching speed or direct your reinforcements to particular points on the battlefield. Iirc, there's no mention of this in the manual, but if if it is possible, I'd like to know about it...!

  4. #4
    Member Member TheImp's Avatar
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    Default Re: Controllable Reinforcements

    I use this feature a lot in my Britannia campaign. Along with the ability to change the stance, u can left click on the reinforcement army and give it a target or a place on the map to move too. And if u click twice, they actually run just like the normal behaviour of the main army.

    When u select the reinforcement army, it is highlighted in blue.
    "He could hear her still at times. Promise me, she had cried, in a room that smelled of blood and roses, Promise me, Ned. The fever had taken her strength and her voice had been faint as a whisper, but when he gave her his word, the fear had gone out of his sister's eyes."
    Eddard and Lyanna Stark about Jon Snow Targaryen.

  5. #5
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Controllable Reinforcements

    It can be pretty sweet, I am using the Retrofit mod that puts the Grand Campaign on the Kingdoms engine and it has been useful a few times. especially if you manage to get allies into your battle as it at least gives you some control over them.

  6. #6
    Member Member crpcarrot's Avatar
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    Default Re: Controllable Reinforcements

    i can think of a few isntaces it would be useful. like when its seige of a big citadel i can get extra seige engines to pound the walls while i do the actual assault
    "Forgiveness is between them and god, my job is to arrange the meeting"

  7. #7
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Controllable Reinforcements

    Besides the marching speed or the place on the battle map, you can also order them to attack a certain enemy. Two examples:

    1. I attacked three stacks with two stacks. I placed the reinforcements on my left flank on a defensive stand and used my stack to crush the first enemy stack. Next I used my cavalry to defeat a small second stack and put the reinforcements on offensive. They started to pursue the remnants of the first two stacks when I noticed that the third stack was not in front of me but on my right flank . I ordered my reinforcements to attack the third stack from behind and attacked with what was left of my own stack. The third stack was crushed between two stacks and I won the battle.

    2. I was besieging a rebel village with New Spain. The rebels sallied just at the moment when an army of my allies was passing by. I was able to control the allied army and attacked from two directions.

    I like the new feature. I would have preferred to completely control the second stack but it works OK for me.
    Tosa Inu

  8. #8
    Member Member crpcarrot's Avatar
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    Default Re: Controllable Reinforcements

    wow sounds awesome are you uing the retrofit mod?
    "Forgiveness is between them and god, my job is to arrange the meeting"

  9. #9
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: Controllable Reinforcements

    Quote Originally Posted by crpcarrot
    wow sounds awesome are you uing the retrofit mod?
    No, Kingdoms

    Today I fought a battle against one and a half stack of rebels. I was aided by two stacks of my trusted allies the Tlaxcalans. The Tlaxcalans had also one and a half stack. I placed my own army on a hill and ordered the Tlaxcalans to attack. Because one of the rebel stacks didn't move from its hill, I ordered my army to advance so my culverin would be able to shoot at the rebels. This tricked the second rebel stack in leaving its hilltop and it attacked the smaller Tlaxcalan stack. I ordered the larger Tlax stack to aid the smaller one and opened fire with my artillery. The rebels were much stronger than the Tlaxs so I had to order a couple of cavalry charges to contain them. Unlucky for the Tlaxcalans their general (faction heir) didn't understand when to duck so he was shot by my culverins . I won the battle, losing only a couple of my own soldiers and half of the allied army . After the battle I clicked on the Tlaxcalan stack and I was still the trusted ally.

    It is a nice feature
    Tosa Inu

  10. #10
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Controllable Reinforcements

    I've enjoyed this feature, especially since reinforcements always seem to arrive now. Before, it was "maybe I'll come, maybe not."
    "In war, then, let your great object be victory, not lengthy campaigns."

  11. #11

    Default Re: Controllable Reinforcements

    OMG. It's about freakin time. (sorry for the use of the abbrev of overused-death there, but this has been lacking for years)

    I've been waiting anxiously for them to start developing some sort of in game coordination of armies. Waiting for allies/reinforcements to inspect every daisy between them and them enemy really gets old. Plus they often get pinned down by the crapiest of peasant archers. I swear a 10yr old with a slingshot has held up my victories more then once and once killed the pope. I guess I found out who God favored in that one. Aside from counting 1000 Mississippi's, the only other option is providing a cavalry wing to personally escort them to the show.

    I keep envisioning battles like Waterloo on the campaign where Grand Alliances actually mean something and instead winding up with a backup generals and allies who act like pricks.

    I guess I can go buy Kingdoms now.

  12. #12

    Default Re: Controllable Reinforcements

    Just fought a couple of siege battles as Danes with Lithuanian allies against the Teutonic orders finest castles.

    In one battle I unclicked the wee box and the other I forgot so I can compare what the allied army did in similar occasions.

    Well actually they behaved in a very similar way.

    In both battles I was besieging when the Lithuanians arrived. Not wanting to be their cannon fodder I initiated the attack. Both times I used ladders to open up the gates opposite to where I had set up (ie in the Lithuanian half of the battlefield.) And both times once the gates were open the Lithuanians poured in and a jolly time was had by all butchering the Teutonic defenders.

    Indeed on one occasion the Lithuanians actually picked one set of ladders so they could scale the inner walls of the fortress, but dropped them when they saw the gates had been rushed by my cavalry.

    So controlling the reinforcements or not:

    Danes + Lithuanians = dead Teutonics.

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