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Thread: Aedui vs Arverni
Glewas 00:35 14/09/07
Have to agree with NeoSpartan that the symbol/color of the Aedui usually sways my opinion than anything else. The only thing I have aginst the Aedui was their historical alliance w/Rome and their starting position - Rome is at the doorstep far too quickly, (although I've found a way around that, see below),

So far I'm on my second length Aedui campaign, where as I have only played for a little w/the Arverni. I don't know if recent unit previews hint towards more varied rosters for the two factions - the Aedui Cordinau Orca and the Arverni Kluddacorii... Chances are they'll both have a version of the unit, but I think it would be cool if there were more, (like 2 or 3), units that are specific to each faction. Any EB members care to shed some light on this?


Regarding the Aedui and the Romani... in my current campaign a cunning use of forts kept the Romans at bay until a time of my choosing, which was about 225 BC. Early on I constructed forts in the lands of the Boii and Ligurians after negotiating a cease fire with the Romans. Being neutral, the Romani couldn't get around the forts and therefore couldn't conquer Bononia or Segesta, which are still indepentdant by the way.

This probably isn't a new idea and is a little bit of cheating... but it allowed me to focus on the civil war at my own pace. Also I didn't feel the need to conquer settlement after settlement just so I could get my economy out of the red, and, most importantly, allowed me to get to the first reforms with out having already conquered all of western Europe, as I did in my first campaign.

It worked like a charm as the Romani never once tried to attack the forts, although the plan almost fell to ruin when the Boii attempted to kick me out of their territory... The only thing I wasn't happy with was that, blocked off from Cisalpine Gaul, the Romani never did much in southern Italy even though they were at war with Epeiros...

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pezhetairoi 02:38 14/09/07
A question. Why didn't you feel a need to conquer settlement after settlement? Wouldn't you have been just going deeper and deeper into debt as the game wore on if you weren't turning a profit?

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Glewas 03:23 14/09/07
Pez...
I was slowly starting to turn a profit as the war with the Arverni went on, and I did grab a few independant settlements when I could, basically because I had to, but...

Whereas in my first Aedui campaign I was in the middle of the war with the Arverni and Rome literally had armies in Mediolanum's territory but they weren't laying seige yet, and 30k in debt before I started making any money and even then it was only 1,000 to 2,000 per turn if I was lucky.

All that combined with the Romani war that not too long after led me to conquer settlement after settlement to get out of debt and turn the tide against Rome... who in turn never accepted a ceasefire let alone became a protectorate (which means I had to eradicate them to end the war).

Meanwhile I decided to take the last remaining settlement in Britian which to access land trade with my then allies, who turn on me. Then Eperios breaks it's alliance against Rome with me and eventually the Sweboz attacks me too...

By this time I was easily out of debt, as I had all of Gaul, Italy, Dalmatia, Illyria, parts of Iberia, and Germania under my control but I was fighting on 4 fronts as the Getai decided to join in... all before the first reforms. I quit the campaign soon after Pontos attacked me. (Note: I didn't use the force diplomacy mod as I don't think it was available at the time/didnt' know about it)

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NeoSpartan 03:44 14/09/07
Some people like to take it slow Pezhetairoi, others (like me) conquer their way out of dept (I like the sound of that )

Me in Vh/M I had all of Western Europe by the time the reforms got here, and I was getting mad that I had to "slow down" on purpose. This mounting frustration and a CTD without saving caused me to abandon that campain.

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PershsNhpios 09:48 14/09/07
As for giving a couple of specific units each to the Arverni and the Aedui, I think this not so much a mistake as against the efforts of the EB developers.
Historically, as we all know, there was no great difference between the two tribes militarily, they all fought in much the same way with the exception that some had a greater reputation than others.
The Aedui and Arverni should be kept as similar as possible, in the same way that in the original Rome: Total War, all Roman families were kept the same- to give an impression of civil war.

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PSYCHO V 10:29 14/09/07
Originally Posted by Glenn:
As for giving a couple of specific units each to the Arverni and the Aedui, I think this not so much a mistake as against the efforts of the EB developers..
Well, we did have several additional regionals planned but I didn't get around to them before my erstwhile friends / companions forced my departure.

It gives me great pleaseure to know that you guys are enjoying the fruits of many thousands of hours labour. I'm just sorry I couldn't finish things off for you all. Hopefully EB's new Celtic guys will do a little better than the bavarian woodcutter we witnessed recently.

my2bob

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burn_again 15:24 14/09/07
Psycho, this work of yours and all others who worked on the celtic factions is greatly appreciated. I'm having great fun in my campaigns and basically it were pictures of EB's barbarian units that drew my attention to EB and made me buy RTW in the first place.

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Glewas 01:49 15/09/07
Originally Posted by Glenn:
As for giving a couple of specific units each to the Arverni and the Aedui, I think this not so much a mistake as against the efforts of the EB developers.
Historically, as we all know, there was no great difference between the two tribes militarily, they all fought in much the same way with the exception that some had a greater reputation than others.
I understand this and agree, especially with the limited model/unit space. I would much rather see more unique regional units available to many different factions than units available to one faction only. I aboslutly love that the Gauls are able to recruit Massalian Hoplites.

In a perfect world though, a more varied unit roster would give more reason to choose one faction over the other, and in the long run possibly give reason to someone who isn't an Celtophile like myself to give both factions a try.

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Andronikos 16:13 15/09/07
I am satisfied with celtic unit roosters. Most of celtic armies were made of units like botroas, bataroas, gaeroas, gaelaiche... so I believe that different skins are enough. More units would be only more derivatives of these units or more champions which would lead to high-end armies of nobles and that is not historicaly accurate.

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