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Thread: Two Huge Eleuthori Navy Pops Up Out of Nowhere

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  1. #1
    Member Member Intranetusa's Avatar
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    Default Two Huge Eleuthori Navy Pops Up Out of Nowhere

    I usually have 4-5 fleets composed of 2-3 covered libreme fleet/Triemes patrolling the Mediterranean to eliminate pirates. On 217 BCE, for some reason, 2 huge pirate Eleuthori fleets pop out of nowhere. (they all have 2 chevrons for some reason)

    I thought only the north had huge pirate fleets cuz the south usually has AI factions clearing out the rebels? And this is actually one of the largest fleets I've ever seen...

    weird, here's the pic:


    First fleet:


    Second fleet:


    btw, the pirate units are stacked with more than 20 units per fleet...scrolling down
    I found a couple more 84 & 26 ships.
    Last edited by Intranetusa; 04-26-2007 at 21:23.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  2. #2

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    well, in fact, they only have 20. If you count all the ships there in those pics, you see 18 per fleet.

    Those are two massive fleets!!

  3. #3
    Member Member Intranetusa's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Roman_Man#3
    well, in fact, they only have 20. If you count all the ships there in those pics, you see 18 per fleet.

    Those are two massive fleets!!
    ah, I see...must've miscounted cuz I thought each row contained 10. Yeh, so there are 20 units of veteran pirate ships per fleet... :(

    The main suprise is that they poped out of nowhere...my fleets had been killing pirates for decades and hadn't encountered a pirate fleet for many years now...
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  4. #4

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?

  5. #5
    Member Member Intranetusa's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Dan_Grr
    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?
    because Eleutheroi spawns a few units at a time...not spawn 2 gigantic veteran fleets in a single turn. I've been clearing out small pirate fleets around the region, so this is probably not several pirate fleets merging into one unit.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  6. #6
    Member Member Roy1991's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Dan_Grr
    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?

    Because it's a lot easier to defeat a full stack army than a full stack navy.
    You need a navy a lot bigger than the pirate navy to defeat it (because of the pirate's experience & command stars).
    Just think of the enormous costs to create & maintain such a navy.
    And don't forget the messed-up auto-resolve...

  7. #7
    Member Member Tuuvi's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    there is a file where you can change the spawn rate of pirates and rebels, but I can't remember which one it is.

    Edit: did a search and I found out which one it is.


    Quote:
    Originally Posted by Zenith Darksea
    Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.
    Last edited by Tuuvi; 04-27-2007 at 00:10.

  8. #8
    Member Member Sir-S-Of-TURBO's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Am I the only one seeing the obvious that admiral Panda ( ) warped in from another dimension in order to restore the persian empire, but dominated by asian critters?

    I THOUGHT YOU PEOPLE KNEW ABOUT HISTORY!

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