Simply add the "ap" attribute to its pri_attr line (assuming you want to amke the slings of the slingers ap and not their melee weapon). You're sure you didn't find this in the guide?
Simply add the "ap" attribute to its pri_attr line (assuming you want to amke the slings of the slingers ap and not their melee weapon). You're sure you didn't find this in the guide?
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Can somebody make a greek hopilte militia with only one weapon (sword) and upload it on send space.
I try to make this kinda staff but 3dmax is to heavy for me. Or can help me with step by step. I have 3dmax, CAS_IE_b79 and Caligula.![]()
This is one of the most simple modification of a unit.Originally Posted by Dovlex
1- Open the cas model with 3dsmax + cas importer.
2- Select primary weapon (spear) and delete it.
3- Select secondary weapon and change its name to primary weapon.
4- Export de new model as cas.
5- Change the stats of sword in export_descr_unit.txt from sec to prim (or copy from other sword unit)
6- Change skeleton in descr_model_battle.txt from fs_spearman (or whatever) to fs_swordsman (with the speed you want).
I think that's all.
Edit: I don't remember if the original hoplite militia has sword as secondary weapon. In case not the steps are:
1- Open a cas model with the sword you want.
2- Select that weapon. Save selection as max.
3- Open the hoplite militia model and delete the spear (primary weapon).
4- Import the sword model, name it as primary weapon (if it has another name), link it to the right hand.
5- Modify export_descr_unit and descr_model_battle as in the case before.
Last edited by Monkwarrior; 09-29-2007 at 09:22.
Thanks Monkwarrior but i have one question... what is this in folder of model_unit in RTW directory.
barb_female_peasant_70.CAS
barb_female_peasant_100.CAS
barb_female_peasant_200.CAS
barb_female_peasant_300.CAS witch file i must edit ?![]()
I usually edit the model with highest resolution (polygons) and use the edited one for all the distances.Originally Posted by Dovlex
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