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  1. #1
    Large Member Member NightStar's Avatar
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    Default Re: Possible RP useage

    Luckily I just play G.U.R.P.S, and they list all the number crunching I need for my historical campaigns in books like Rome, Greece, Egypt, Celtic Myths and etc.
    Roma must be destroyed


  2. #2
    Ambassador of Bartix Member Tiberius Nero's Avatar
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    Default Re: Possible RP useage

    Those are 3d edition DD mechanics, right? Well, unless Cyrus is a demigod in whatever setting you intend to use him (I do assume you intend to set up an RPG campaign/chronicle in historical times, otherwise why do all that?), his stats are hugely overblown. Not every historical celebrity has to be a level 20 fighter/paladin/mage/priest/omgwtfbbquer like the guy on paper above.

    The Indians are ok, although the average soldier wouldn't have 16 strength imo, 14 is ok (16 is supposed to be very good).

    IF you are usind DD 3d edition, that is...
    Wow, got 3 ballons in one fell swoop

  3. #3
    Member Member Cadeyrn's Avatar
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    Default Re: Possible RP useage

    Nope, it isn't 3rd Ed. DnD stats. The system in question is 2nd Ed Mutants and Masterminds, which has a number of differences to DnD though it still uses the most basic of D20 mechanics.

    A couple of points in regards to it.

    Ability scores, within the natural human range, go from a mere 3 to 25/26. As with DnD 10-11 is judged to be around average with scores up to 15/16 being not very uncommon. Anyone who has archery as a at least somewhat significant part of their life is going to be up there, if not above it. It's likely you all know someone who'd qualify for a 16-18 score in at least one ability. Up in the 20+ range though the number of people qualifying start to dry up fairly quickly, a famed strong-man might get up to 21 or 22, but anyone who goes higher than that is truly exceptional. Cyrus got his incredible charisma score because I figured he, if anyone, deserves to be classified as one of the best throughout history.

    Skills and combat capabilities generally go roughly as follows.
    0: Untrained, hardly any talent at all either.
    1-4: Basic skill, possibly with some amount of innate talent or in rare cases simple a great deal of pure talent. Most militia troops would fall into this, and semi-professionals might well end up here too.
    5-8: Professional degree, purely talent isn't going to get one this far without some training. High-grade militia, well-drilled and trained soldiers, high-grade warriors are likely to fit into this skill span.
    9-12: Expert, a good deal of training and at least some innate talent is likely needed to get his far. Naturally most elite troops end up here, though some don't quite qualify or are simply even better.
    13-15: Anyone here is easily regarded as a master of the skill in question. Few troops of any kind are going to be found here, though the best of the best do surface here.
    16+: Undisputed mastery, extraordinarily talent is generally required to qualify. If found in any army this degree of combat skill would likely be harnessed for the royal, or equivilant, guard and leaders/trainers of such groups.

    Hope that helps at least somewhat at the moment. I'll try and serve up a description of how combat works differently later on, but at the moment my head is slightly woozy or, how to say, fuzzy due to me being somewhat sick.

    But so you might see a slightly more "normal", though less known to the forum, figure I'll include another build here at the end.
    Spoiler Alert, click show to read: 
    Qin Shi Huang Di – The First Emperor (Of the Qin Dynasty) PL 7 – 134pts
    Abilities – 38pts
    Strength 14 +2
    Dexterity 12 +1
    Constitution 16 +3
    Intelligence 19 +4
    Wisdom 18 +4
    Charisma 19 +4

    Saves – 14pts
    Toughness +6/+3
    Fortitude +7
    Reflex +5
    Will +10

    Combat – 32pts
    Attack +8
    Damage +5 (Sword) +4 (Crossbow) +3 (Knife)
    Defence +8 (+4 Flatfooted)
    Grapple +10
    Initiative +1

    Feats – 8pts
    Benefit: First August Sovereign Emperor of China
    Connected
    Contacts
    Equipment 4
    Master Plan
    Taunt
    Well-Informed

    Equipment – 20ep
    Armour [Protection 3] – 3ep
    Crossbow [Blast 4, Improved Critical] – 9ep
    Knife [Strike 1, Mighty, Improved Critical] – 3ep
    Sword [Strike 3, Mighty, Improved Critical] – 5ep

    Skills – 168/4=42pts
    Climb 4 (+6)
    Bluff 10 (+14)
    Diplomacy 8 (+12)
    Gather Information 8 (+12)
    Intimidate 12 (+16)
    Knowledge: Arcane Lore 4 (+8)
    Knowledge: Business 8 (+12)
    Knowledge: Civics 10 (+14)
    Knowledge: Current Events 8 (+12)
    Knowledge: Earth Science 6 (+10)
    Knowledge: History 8 (+12)
    Knowledge: Physical Science 4 (+8)
    Knowledge: Tactics 12 (+16)
    Knowledge: Technology 8 (+12)
    Knowledge: Theology and Philosophy 8 (+12)
    Notice 8 (+12)
    Perform: Oratory 12 (+16)
    Ride 8 (+9)
    Search 6 (+10)
    Sense Motive 12 (+16)
    Survival 4 (+8)
    Swim 4 (+6)

    Notes: This is Shi Huang Di not particularly long after uniting China, he’s still fairly fit and skilled from his years fighting and leading his armies and hasn’t yet begun to deteriorate in his mental health. He’s somewhat paranoid however and is the only non-guard allowed to bear arms within the court, and he’s also the only one who can mobilise any of the soldiers present. This has lead to him having to fight of at least one assassination attempt on his own.

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