Well, WWI was pretty much giant bricks of people until around the Somme and late war.
Well, WWI was pretty much giant bricks of people until around the Somme and late war.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
WWI would not work at all in the Total War style. It was completely different from even the Civil and Napoleonic wars less than a century before it. Instead of big armies lining up on the field of battle and duking it out of the course of 1 or 2 days as in every war that came before it, WWI was fought in the trenches, with stalemates lasting months on end as the two sides sat accross from each other daring one another to make a foolish attempt at attacking accross no mans land.
CA won't run out of ideas. They could do earlier classical era easily (Persia: Total War, anyone?), they could do ancient egypt, they could make something in the time between BI and MTW, and many more. That's before even considering the east, which could have many games. Or making games that take place on a smaller scale (not less territories, just a smaller map). I'd love to see Greece: Total War.
There's so much time during which infantry and archers were the mainstay of forces, there will never be a time where CA could run out of ideas.
Originally Posted by Seamus Fermanagh
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