I really don't mind the idea of redoing old eras with new engines, Shogun, Rome. Especially Rome. In a few years when everyone has quadcore processors....Oh My Jesus. I can only hope they make an EB4!
I really don't mind the idea of redoing old eras with new engines, Shogun, Rome. Especially Rome. In a few years when everyone has quadcore processors....Oh My Jesus. I can only hope they make an EB4!
I know its not a very popular viewpoint, but i'd love to see a fantasy total war game. Anyone out there who's played the old classic Master of Magic will know what i'm talking about here - its almost perfectly suited to a total war style game.
I can sort of see where the OP is coming from. While there are plenty of interesting periods of history to choose from (e.g. ancient china, indian subcontinent, ancient greece), i think that a lot of them could very easily end up feeling like mods of existing total war games, in other words - are they going to bring anything significantly new in terms of gameplay, or is it just going to feel like RTW or M2TW with a different map and different units?
At least with ETW we should get something new and different in our TW. A lot of people dont seem to like that though - they just seem to want more of the same but with flashier graphics, something that i personally just cant understand.
I'd like to play as the European Huns when old Turkic hordes under the command of Attila were fighting the Eastern and the Western Roman Empires. The goths, and all....
Cruel and Cunning
Utterly Insane
Terribly Scarred
I could go for a fantasy title, but only if it was designed so that actual battlefield tactics are more important than simplistic rock/paper/scissors matchups. I don't want to win a battle because my wizards are throwing the right AOE spell to counter what the enemy has built. I want to win on the battlefield by the way I move my forces around... taking advantage of the terrain, and attacking (or defending) at the right time and place.Originally Posted by Daveybaby
It's not impossible to design a fantasy-based strategy/tactical game like that, but I haven't seen it done very well yet. Most of them aren't based on maneuver, they're based on lining up against the enemy army and just slugging it out with melee critters and spells.
Another problem with fantasy is that it requires a creative back-story and a well-designed world... hopefully without too much recycling of tired, hackneyed D&D or LOTR concepts. This is an area that CA hasn't ever had to deal with; they can just use the history of our real world as a guide. They'd have to hire a creative team with good writers to pull it off.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
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