I could go for a fantasy title, but only if it was designed so that actual battlefield tactics are more important than simplistic rock/paper/scissors matchups. I don't want to win a battle because my wizards are throwing the right AOE spell to counter what the enemy has built. I want to win on the battlefield by the way I move my forces around... taking advantage of the terrain, and attacking (or defending) at the right time and place.Originally Posted by Daveybaby
It's not impossible to design a fantasy-based strategy/tactical game like that, but I haven't seen it done very well yet. Most of them aren't based on maneuver, they're based on lining up against the enemy army and just slugging it out with melee critters and spells.
Another problem with fantasy is that it requires a creative back-story and a well-designed world... hopefully without too much recycling of tired, hackneyed D&D or LOTR concepts. This is an area that CA hasn't ever had to deal with; they can just use the history of our real world as a guide. They'd have to hire a creative team with good writers to pull it off.
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