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  1. #1
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: When the options are over...for CA

    Quote Originally Posted by Zenicetus
    I don't think WWII works, for several reasons. .......................
    You've got the scale wrong. I'm not talking about global scale WWII - Modern Total War. I'm talking about a game played at the company/platoon level on the tactical map and BN/REGT on the "strategic map" ie Band of Brothers TW.

    A 2X2 km scale, as is already in use, would be fine.
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    Member Member Zenicetus's Avatar
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    Default Re: When the options are over...for CA

    Quote Originally Posted by SpencerH
    You've got the scale wrong. I'm not talking about global scale WWII - Modern Total War. I'm talking about a game played at the company/platoon level on the tactical map and BN/REGT on the "strategic map" ie Band of Brothers TW.

    A 2X2 km scale, as is already in use, would be fine.
    Well, sure, the tactical 3D engine could be adapted for a small unit game like Company of Heroes, but that would require either 1) scaling the strategy map down to just a narrow campaign, like the Normandy invasion (which isn't what the TW series has done in the past), or 2) having a traditional huge TW strategy map where we spend all out rime fighting small "representative" battles to determine a larger outcome on the world stage.

    Neither one makes sense to me as a TW title, but that's just personal opinion. There are all sorts of games one could imagine by starting with the 3D tactical battle map, since (arguably) that's the stronger side of the TW games, even with everyone's complaints about the tactical AI. But I like the large-scale strategy side of the game too, with many different factions competing with each other. That just wouldn't happen in a WWII game, unless it breaks the historical timeline and ignores the 2-sided nature of the conflict.
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  3. #3
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: When the options are over...for CA

    Quote Originally Posted by SpencerH
    You've got the scale wrong. I'm not talking about global scale WWII - Modern Total War. I'm talking about a game played at the company/platoon level on the tactical map and BN/REGT on the "strategic map" ie Band of Brothers TW.
    That sounds great - but it's not a total war game, just half of one. The problem with WWI and WWII isnt necessarily the tactical combat, it's with the campaign, both its limitations in terms of scale and number of 'factions', and in how it would integrate with the tactical engine.

    e.g. If the fighting is at the company/platoon level, do you realise how many battles youre going to have to fight in a campaign. Probably a few hundred per turn.

    btw, if you havent already, check out the close combat series of games. I think theyre pretty much exactly what youre talking about w.r.t. tactical combat (albeit not in sexy 3d). Well worth a look even now.

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