Well, sure, the tactical 3D engine could be adapted for a small unit game like Company of Heroes, but that would require either 1) scaling the strategy map down to just a narrow campaign, like the Normandy invasion (which isn't what the TW series has done in the past), or 2) having a traditional huge TW strategy map where we spend all out rime fighting small "representative" battles to determine a larger outcome on the world stage.Originally Posted by SpencerH
Neither one makes sense to me as a TW title, but that's just personal opinion. There are all sorts of games one could imagine by starting with the 3D tactical battle map, since (arguably) that's the stronger side of the TW games, even with everyone's complaints about the tactical AI. But I like the large-scale strategy side of the game too, with many different factions competing with each other. That just wouldn't happen in a WWII game, unless it breaks the historical timeline and ignores the 2-sided nature of the conflict.
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