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  1. #1

    Default Useful agents

    I can't remember what mod it was (maybe Rise Of Persia) but their agents increased in levels and actually become useful. So do you think the EB team will be able to do that also? I only ask because it's fun to use agents when they actually get better as they gain more experience.

  2. #2
    Member Member Callicles's Avatar
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    Default Re: Useful agents

    The agents do get better with more experience. In fact, they have a pretty intricate traits and ancillary system all their own. To see, have a diplomat sit in a city for a while and watch him become an ambassador. Or a spy will become a spy guild leader. In my games I have ambassadors in every allied city instead of governors -- it helps with roleplay.

  3. #3

    Default Re: Useful agents

    yes i know about that... I have the best assassins I can ever get and every time I try and assassinate a family member it comes up with 1% chance. Where with the other they grow by levels which I believe is already in CA's script but they abandoned it for some reason or another and the percentages grow higher where no offence to the people who did them but the traits just don't seem to do anything for me.

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Useful agents

    The problems with agents is that they have a cap of 10 'agent skill'. 'Public security' and 'personal security' however does not seem to have a cap.


  5. #5

    Default Re: Useful agents

    meaning?

  6. #6
    Member Megas Methuselah's Avatar
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    Talking Re: Useful agents

    It means he's smarter than we are. Sorry friend, it ain't called the "sting of truth" for nothin'.

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Useful agents

    Meaning... A spy can kill a guy who has about the same or less ability to protect himself (personal security). So if a spy has 5 skill and a guy has 2 personal security, the spy will kill have a good chance of killing him. If I guy has 15 personal security, an assassin would need like 20 skill to be able to kill him easily. However, agents can only get a max of 10 'agent skill'. So, once a character gets a few points of personal security, he is basically invunerable because it is impossible for an agent to match him in skill.
    (This is just an example - I don't know if these stats compare 1:1.)


  8. #8
    Member Megas Methuselah's Avatar
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    Question Re: Useful agents

    ... You're deliberately trying to confuse us!!!

    You're guilty of conspiracy!!!

  9. #9
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Useful agents

    Ok, I'll put it this way. You know when you click on a spy or assassin, he has a row of icons showing how much skill he has? I forget what it looks like, but he can have 10 little icons, max. The skill/stat that family members have that makes them less likely to be assassinated can have more than ten.


  10. #10
    Member Megas Methuselah's Avatar
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    Default Re: Useful agents

    ... Everyone gather together and form a lynch mod! We're gonna hang Marcus Aurelius Antoninus by the neck until his feet quit kicking!

    Gaius Julius Caesar, give us a sign!

    <--- that's his sign. Let's hang Marcus!!!!

  11. #11
    Member Member Thaatu's Avatar
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    Default Re: Useful agents

    Thus assassins are best used against enemy diplomats, spies, assassins and sabotaging law buildings of unstable enemy settlements.


    Edit: Actually not against spies. They're pretty hard to assassinate.
    Last edited by Thaatu; 09-16-2007 at 09:12.

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