It means he's smarter than we are. Sorry friend, it ain't called the "sting of truth" for nothin'.
It means he's smarter than we are. Sorry friend, it ain't called the "sting of truth" for nothin'.
Meaning... A spy can kill a guy who has about the same or less ability to protect himself (personal security). So if a spy has 5 skill and a guy has 2 personal security, the spy will kill have a good chance of killing him. If I guy has 15 personal security, an assassin would need like 20 skill to be able to kill him easily. However, agents can only get a max of 10 'agent skill'. So, once a character gets a few points of personal security, he is basically invunerable because it is impossible for an agent to match him in skill.
(This is just an example - I don't know if these stats compare 1:1.)
... You're deliberately trying to confuse us!!!
You're guilty of conspiracy!!!![]()
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Ok, I'll put it this way. You know when you click on a spy or assassin, he has a row of icons showing how much skill he has? I forget what it looks like, but he can have 10 little icons, max. The skill/stat that family members have that makes them less likely to be assassinated can have more than ten.
... Everyone gather together and form a lynch mod! We're gonna hang Marcus Aurelius Antoninus by the neck until his feet quit kicking!
Gaius Julius Caesar, give us a sign!
<--- that's his sign. Let's hang Marcus!!!!
Well is there a way to balance this? or is it that word that everybody fears, "hardcoded"?
Reducing the traits (or their chance of people getting them) that give personal security boni to other characters.
Thus assassins are best used against enemy diplomats, spies, assassins and sabotaging law buildings of unstable enemy settlements.
Edit: Actually not against spies. They're pretty hard to assassinate.
Last edited by Thaatu; 09-16-2007 at 09:12.
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