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  1. #1
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Useful agents

    Reducing the traits (or their chance of people getting them) that give personal security boni to other characters.

  2. #2

    Default Re: Useful agents

    What's wrong with you people?

    The best way to assassinate a family member is to send a thousand or so men with spears and swords.

    I care nothing for this 'subtlety' you speak of.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Useful agents

    I'm sure there's a command line kill command.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    Large Member Member NightStar's Avatar
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    Default Re: Useful agents

    Command line kill command....but...but that's cheating!!!! I recomend trashing your computer with a sledgehammer while running EB, that got rid of the sucker permanently for me
    Roma must be destroyed


  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Useful agents

    kill_character only works in scripts and won't work as a cheat.


  6. #6
    Member Member Puupertti Ruma's Avatar
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    Default Re: Useful agents

    Quote Originally Posted by MarcusAureliusAntoninus
    kill_character only works in scripts and won't work as a cheat.
    What!? You mean it is possible to kill a character with script? That would mean our sick FM's could die from their illness. I thought it did not work.
    Call me Ruma. Puupertti Ruma.

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Useful agents

    Yeah, it does work. But there is no way we can know the name of an existing character unless we create them or only use the script on the first term. The kill command requires a name, we can't just ask the game to kill all characters with a certain trait or ancillary.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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