Does the Senate not give you missions to take back the provinces you left? or do you give them away not have them captured?
Curiosity killed the cat.
Does the Senate not give you missions to take back the provinces you left? or do you give them away not have them captured?
Curiosity killed the cat.
Hello goldendunner
I downloaded this campaign with the Scipii already relocated to Egypt. Not sure how the player did it but I see SPQR has the old Scipii captial of Capua. Greece has Messena. So a mix of gifts and leaving them undefended was the way he got rid of the old regions?
The first senate mission, with 4 turns left, when I took the game was blockade Messena. Its miles away from any Scipii region. There was a lone boat near enough to do the blockade. But when the mission was assigned Scipii may have had regions nearby it Italy?
Since that initial mission every subsequent one has been close to me. All have been achieveable. It does seem to like Rhodes. After the capture of Palmyra I was again given missions to blockade Rhodes, and then a mission to capture it.
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This is my current mission. Capture Rhodes. Troops from Palmyra/Sidon are on ship and sail near Cyprus on their way westwards to Rhodes.
In that shot the governor of Salamis, dressed in green, has jumped onto the passing ship. He has been given four good retinue from the ageing faction leader. He leaves three retinue with the leader..as shown...two he already has...and the Egyptian turncoat is of no further use as Eqyptians are no more. The Governor will jump off the ship and walk back to Salamis. The ship will head west.
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@Omanes Alexandrapolites
In an earlier Brutii campaign I allowed regions to deliberately rebel. The senate gave me an additional mission to recapture them. At one time I had three missions of the go..a regular one, a recapture one, and a transgression on an ally one. No sign of that here...then Im not about to let any of these regions rebel.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
Hey not a bad start to an AAR, simple but not boring don't feel pressurised be me to keep writing, that way you will surely lose interest AND NOBODY WANTS THAT!![]()
Thanks for the info.
A few more pictures as the campaign continues.
A battle outside Rhodes. The enemy garrison acts as reinforcements and is also destroyed. Leaves the town empty and ready for Scipii to walk in unopposed. But first...I remove the governors from all other cities..except Sidon. So when I enslave Rhodes the 4000 slaves go to a city of my choice....Sidon.
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Seleucid have made an important strategic move. They attack me. Under my self imposed rules of engagement that allows me to fight them. First though I will have to save as many of these poor velites as possible.
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I snap up Seleucid Damascus. I then offer a ceasefire to which they say 'on yer bike' or words to that effect. The end of turn was very eventful.
- Seleucid besiege just captired Damascus
- The pirates in the small fort send frantic reports of multiple Seleucid stacks marching south from Antioch
- A good Scipio named candidate adopted. 3command, 1man, 1infl.
- Mission success blockading Pergamum gives special senate office favours
- New mission to blockade Antioch.
- Selucid spy killed in Palmyra
- Selucid spy evicted from Jerusalem (7 eye..causing massive unrest)
- Selucid spy evicted from Sidon
- Selucid spies (2 of them) evicted from Damascus
Dont think ive ever seen 5 enemy spies located in one turn before.
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A tip ive only recently learned is how to eliminate enemy agents. Surround them then send a unit into the agents location. With nowhere to move the enemy agent is killed. So I launch a massive manhunt. To eliminate the enemy agents. In particular this guy who has 7eyes so causes -35% to public order. I had previously had to lower taxes to keep Jerusalem from rioting. Three spies would be hunted down that turn..one other would get away.
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Nice assortment of Scipii troops beating off Selucid forces from a good defensive position. The enemy are all mobile. Quite unusual. Cavalry and chariots. No infantry. A salvo or two of fire arrows is heading towards the Scythed chariots.
With predictable results. They go amok and cut up two of the enemy cavalry units. They are in the distance being shadowed by camel archers. In the foreground the dogs bite on a stationary cavalry unit. I hadnt anticipated how well the dogs would work in this battle. I never released them..they self released when cavalry charged my main mass of infantry. The hounds chased the routing cavlary and would have played no further part in the battle. Except Camel archers had shot the last of the fleeing cav..so the dogs selected another target...those cavalry you see here.
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Next turn and its less eventful on the spy front...but the Selucid armies attack on a wide front. Two towns besieged and two others threatened.
And if that wasnt enough. Pontus attack on Rhodes. That was easy to counter. Here a Ballista crew have been ordered to leave their artillery and chase down tired Pontus routers. Im trying to gain experience.
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Gotta go fight some Selucid now....
Last edited by Severous; 09-18-2007 at 20:27.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
A small update.
Forts. Defensive but used on the advance. As I push into enemy areas that have powerful forces I build fortifications. If I am besieged I have at least a turn to bring up additional forces. They also stop the enemy advancing to besiege my towns. Avoiding my own town being besieged will save enough money to pay for umpteen forts.
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Heroic. Didnt really expect this. OK so I had more men but numbers alone dont confer advantage. The enemy had been of higher quality and that had resulted in greater than normal casualties. Yet still a Heroic. Still..that was another Senate mission complete.
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Senate missions continue to draw me westwards. The main battles against Pontus about to occur. Two sally battles to fight. Flaming arrows are the principle weapon against Pontus (and Seleucid) forces that contain chariots.
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Ballistas are not decisive when they sally from a town/fort. They dont get many shots over the walls. Here Ive got a ballista in the town that is sallying, plus a ballista arriving in reinforcements. So I was looking forward to using the artillery outside the walls. Alas it wasnt to be. The corner where the artillery arrived had trees. They blocked the way. The crew had to run forward without their artillery.
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Another constraint I am imposing on my campaign. Not building any military buildings. For a long time that limited my archer and cavalry production to one city each. That makes it nice to capture advanced enemy cities..suddenly gain access to new units.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
nice aar.i love reading it.feels a bit like we are playing the campaign when reading it.keep up the good work.
Really cool house rules
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