A few more pictures as the campaign continues.
A battle outside Rhodes. The enemy garrison acts as reinforcements and is also destroyed. Leaves the town empty and ready for Scipii to walk in unopposed. But first...I remove the governors from all other cities..except Sidon. So when I enslave Rhodes the 4000 slaves go to a city of my choice....Sidon.
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Seleucid have made an important strategic move. They attack me. Under my self imposed rules of engagement that allows me to fight them. First though I will have to save as many of these poor velites as possible.
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I snap up Seleucid Damascus. I then offer a ceasefire to which they say 'on yer bike' or words to that effect. The end of turn was very eventful.
- Seleucid besiege just captired Damascus
- The pirates in the small fort send frantic reports of multiple Seleucid stacks marching south from Antioch
- A good Scipio named candidate adopted. 3command, 1man, 1infl.
- Mission success blockading Pergamum gives special senate office favours
- New mission to blockade Antioch.
- Selucid spy killed in Palmyra
- Selucid spy evicted from Jerusalem (7 eye..causing massive unrest)
- Selucid spy evicted from Sidon
- Selucid spies (2 of them) evicted from Damascus
Dont think ive ever seen 5 enemy spies located in one turn before.
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A tip ive only recently learned is how to eliminate enemy agents. Surround them then send a unit into the agents location. With nowhere to move the enemy agent is killed. So I launch a massive manhunt. To eliminate the enemy agents. In particular this guy who has 7eyes so causes -35% to public order. I had previously had to lower taxes to keep Jerusalem from rioting. Three spies would be hunted down that turn..one other would get away.
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Nice assortment of Scipii troops beating off Selucid forces from a good defensive position. The enemy are all mobile. Quite unusual. Cavalry and chariots. No infantry. A salvo or two of fire arrows is heading towards the Scythed chariots.
With predictable results. They go amok and cut up two of the enemy cavalry units. They are in the distance being shadowed by camel archers. In the foreground the dogs bite on a stationary cavalry unit. I hadnt anticipated how well the dogs would work in this battle. I never released them..they self released when cavalry charged my main mass of infantry. The hounds chased the routing cavlary and would have played no further part in the battle. Except Camel archers had shot the last of the fleeing cav..so the dogs selected another target...those cavalry you see here.
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Next turn and its less eventful on the spy front...but the Selucid armies attack on a wide front. Two towns besieged and two others threatened.
And if that wasnt enough. Pontus attack on Rhodes. That was easy to counter. Here a Ballista crew have been ordered to leave their artillery and chase down tired Pontus routers. Im trying to gain experience.
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Gotta go fight some Selucid now....
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