A small update.
Forts. Defensive but used on the advance. As I push into enemy areas that have powerful forces I build fortifications. If I am besieged I have at least a turn to bring up additional forces. They also stop the enemy advancing to besiege my towns. Avoiding my own town being besieged will save enough money to pay for umpteen forts.
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Heroic. Didnt really expect this. OK so I had more men but numbers alone dont confer advantage. The enemy had been of higher quality and that had resulted in greater than normal casualties. Yet still a Heroic. Still..that was another Senate mission complete.
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Senate missions continue to draw me westwards. The main battles against Pontus about to occur. Two sally battles to fight. Flaming arrows are the principle weapon against Pontus (and Seleucid) forces that contain chariots.
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Ballistas are not decisive when they sally from a town/fort. They dont get many shots over the walls. Here Ive got a ballista in the town that is sallying, plus a ballista arriving in reinforcements. So I was looking forward to using the artillery outside the walls. Alas it wasnt to be. The corner where the artillery arrived had trees. They blocked the way. The crew had to run forward without their artillery.
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Another constraint I am imposing on my campaign. Not building any military buildings. For a long time that limited my archer and cavalry production to one city each. That makes it nice to capture advanced enemy cities..suddenly gain access to new units.
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