Thanks for the feedback guys. I had wondered if many RTW players remained on this forum. Seems mostly MTW2..more so than other 'RTW' forums I belong to.
Ive extended my house rules. In summary they are now:
1) Obey Senate missions immediately.
2) Must never attack Neutral or Allied factions (except for Senate missions)
3) Must never eliminate another faction nor enter its last region (except senate mission)
4) Must offer ceasefire after capturing a region (with offer of cash and trade)
5) Build no military buildings
6) Never exterminate a captured city population
A small update.
Every AAR has its gotcha. The felling of an enemy general. Heres mine.
A Seleucid goes down amid flying dust from fleeing hooves and a sandstorm. Equites are my favourite Roman troops.
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Here my rules of engagement have a complex result. Ive been ordered out of Macedon Corinth....yet I went there to assist an ally.
Macedon is my Ally. They are down to one region. Easy meat except I cannot attack them due to alliance and it would destroy them. So unless I gain a senate mission I cannot attack them.
Thrace is a powerhouse in this campaign. Im neutral. So cannot attack them.
Greeks. Sparta was captured from them recently on a Senate mission. Immediately afterwards my diplomat made peace with Greece. The large Greek stack near Sparta is now neutral. So I cannot attack them either. Im expecting them to try and regain Sparta.
Ive sent a modest force from Sparta to stand next to Corinth. They should get drawn into any conflict at Corinth. That also weakens Sparta encouraging attack by Greece. Who knows whats going to pan out here. Its been stable for one turn.
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Lost my first Senate mission. I needed to blockade Thermon in western Greece. But Brutii captured Thermon before my ship could get there. That cancelled the blockade mission.
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Hey. Every cloud has a silver lining. My next mission after failed Thermon was capture of Hatra. Thats the last region of Seleucid. Sweet. Means I no longer have to stand guard on my borders next to Hatra and be unable to attack.
Eliminating Seleucid turns a reasonable stack of Seleucid forces into rebels. I can attack them OK.
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Currently running a cash surplus of €120,000. I invest it into lots of buildings each turn. Fill up build queues for more than half my cities. Means I dont have more than €50,000 at the start of any turn. So maximizes trait gains and avoids corrupting governors.
Sev
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