Unfortunately, we cannot change what is displayed in that location, or we'd probably put in the morale bonuses he gets instead. That would be a better representation of what you say.
Unfortunately, we cannot change what is displayed in that location, or we'd probably put in the morale bonuses he gets instead. That would be a better representation of what you say.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Yeah no worries, its not like it detracts much or anything. In fact I hadn't even noticed. I was just saying cause 140 got a lot of flack for complaining.
That would be the better sollution I think. It would first of all end discussions like these. But there are other benefits as well: AI armies would less likely rout, what would make battles really harder.Originally Posted by bovi
Another thing are the secondary effects of command stars. For example they are needed to become Consul in the Romani faction, what is a night impossibilty because there are more traits that reduce command stars for sitting around in a town than there are traits that give stars out of the blue. And because beeing Consul should be the requirement to lead a Roman army (if played correctly) it is unlikely that the characters gain, or better hold, stars. On the other hand I always have half of my characters adding 2 or 3 points in moral, evidently "for nothing".
Command stars also determine who is leading the army in battle when there are more than one FM present, save for the faction leader. So it would be the best thing to link them to the characters experince in battle, because in most armies the most experinced officer would also be the most senior officer.
The requirement for becoming blooded, veteran etc. can be tied to (moderate, may be 10%) losses of the bodyguard without the need to actually command the army (similar to the "brave" trait) and give a command star each. That would allow characters to benefit from fighting in a battle under a senior commander, provided they actually did participate in the figthing and not were mere spectators, and allow them to advance on the military ladder of career up to a maximum of four stars, what would make it more likely for them to command future engagements themselves.
Further command stars and moral, movement, forage, LOS, attack, defense, ambush etc. boni and mali should be reserved for real commanding generals and tied to the actual conditions of their battles - and their characters' profile.
The AI would again benefit from that because it either has no FMs or half a dozend of them in its armies. And under autocalc all those FMs would suffer losses among their respective BGs and so advance in experince.
In my Getai campaign, I took a 16-year-old family member with the Terrible Tactician trait( -2 stars) and a War Chief trait( +1 star) and took him out on a rebel-smashing campaign. Now he's about twenty-three and he has two stars. I'm playing on M/M, so maybe that makes a difference, but with a little practice I was able to reverse his bad traits and shape him into a decent general. Maybe it helped that he was Sharp/Charismatic/Vigorous, but it can be done. Good luck, all.
“He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32
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Read my Aedui AAR-"Across the Waters: A Story of the Migration"
And the sequel "Sword of Albion"
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