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Thread: Watchtowers, and the AI placing them

  1. #1
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Question Watchtowers, and the AI placing them

    Long story short,

    1/ Is there any way to prevent the AI to build watchtowers while having the human player still free to build them ?

    2/ If it is not possible to restrict it, can it be made impossible for both the AI and the human player to build watchtowers ? (by deleting the entry in the descr_character for instance)

    Then, will a script work ?
    I'm thinking of something like "command build_watchtower X/Y"

    I'm scripting-illeterate, so I'd rather use the first solution.
    Or, that would mean I have to list all coordinates where I want to place them, and write down a script.
    (oh yeah, and LEARN to write a script too !)

    God, since I've got VBM v5, I'm doing more modding than playing... part of the fun I guess.

  2. #2

    Default Re: Watchtowers, and the AI placing them

    I remember a while ago, someone was asking about this. I believe hte response was that trying to get rid of the command in descr_character didn't work, but I believe they made watchtowers cost an insane amount of money so that no one would build them.

  3. #3
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Watchtowers, and the AI placing them

    I just found a "STRAT_BUILD_WATCHTOWER" command in that thread,
    https://forums.totalwar.org/vb/showthread.php?t=41775

    I see a faint glimmer of hope that keeps me searching.


    BTW, for my watchtower problem, I came up with a third solution, making them buildable only on some designated positions.
    Does that sounds realistic ?

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