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  1. #1
    Still warlusting... Member Warluster's Avatar
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    Default Seven Years War - New Edition

    The Seven Years War

    A new Kraxis Style IH based upon Two Campaigns of the Seven Years War. The Chapters will be divided into two sections each covering the basics of Army Movements, etc. It shall not be a Heavy RP Type Play like my previous Kraxis Style IH, but just movement of Armies and stuff.

    The First Campaign
    The European Campaigns

    From this Campaign you shall be a Prussian General. You command at least one small Army. The decisions are based upon you, and even though occasional Orders and Requests are sent through by Frederick the II, you lead your Army.

    The Campaign starts off with you, Friedrich von Heidlburg, leading the Invasion of Silesia. Much is set upon these coming battles, if you lose then Austira and Sweden shall send armies straight to the Prussian Homelands, the British shall withdraw support and the Hanoverians shall be struck down easily. You win, where to then?


    Second Campaign
    The North American Campaign

    Its 1756, the Seven Years War has just started in Europe, but a heavy war has been fought in North America for the past two Years. Britain has been fighting, with Native support, against the Americans and French. The battles are just as fearsome as the European Ones.

    This time you are a British Major. It is your job not only to command the battalion, but to deal with its daily chores. Assign Officers, replace soldiers, recruit men. All up to you. You may not get the choice of moving your Regiment, which is made by the Field Marshall, but you get the choice of everything else.

    Your name is James Lilliard. Your a Colonel and command the very best Regiment in the British Army, In North America, The First Regiment of Foot, also known as the Royal Regiment. Shall you lead these Red and Blue coated men to victory? Or a disastorous retreat?



    Expect the Chapter today. I shall try and keep this first post up to date with new chapter infomation. If you have any questions, please ask.

    I shall choose the winning choices with the set majority of votes. You may change your mind only three times. Think wisely and quickly, as the enemy shall not be giving you Merci.
    Last edited by Warluster; 09-18-2007 at 08:46.

  2. #2
    Still warlusting... Member Warluster's Avatar
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    Default Re: The Seven Years War - A SinglePlayer IH

    Chapter I
    The North American Front

    Your James Lilliard. You command a Regiment of Scotsmen, all Highlanders. Your respected, you think, and bought the Comission in London. Your family is rich, your Father a Count, he claims he fought in the War of Spanish Succesion. But all that is the past, all that gone.


    The Regiment is made up of Two Battalions. The Royal Scots as one. It used to be French, then Swedeish, and now British. The Officers are good men, as are theirs soldiers. Their nickname is Pontius Pilates Bodyguard. THere the finest Battalion in service of the British Army, and are the oldest Infantry Regiment in the British Army. They are willing to fight for you, to take musket shots for you. Only if you serve them well enough.



    The second Battalion is the King's Own Scottish Borderers as the second. They wear a Tartan as their insignia, and have been around since the 17th Century. They've fought in Minden, in Blenheim. These soldiers though, need persuading that you are a worthy Commander. Be careful of these ones, as a bullet may come from them, not the enemy.

    It is March, 1757. The Regiment is stationed in Fort William Henry. The Fort is a major stopping point, and good for inland raids on the French. The French though, have been suspected of moving towards this Fort. You are stationed inside of it, and the 35th Regiment of Foot and some several milita raised around the countryside. The total number is 2 500 men.

    Lieutenant-Colonel George Monro leads the garrison, and is almost certian of a French Siege, you have been ordered to prepare the Regiument the best you can. This invovles any sort of preparing trenches or traps, or preparing your troops with extra ammunition. All of these supplys must be ordered soon, as New York shall be cut off from you as soon as your sieged. The Fort is placed alongside the Lake George.

    The Colonel also adds to you in his letter 'the loss of Fort William Henry will be a severe blow to British war strategy and would preclude any attempt towards Montreal for the remainder of the year. Thus, by 1758, three years of bitter campaigning by the British will have gained almost no territorial gains against New France.'

    The troops are fresh, but the Royal Scots are lacking several troopers due to their previous campaign of Fort Bull. The Musket Stock is coming to a low. What shall you do?

    1. The cases of setting up defense around the Fort. There are many options, but we only have the equipment for some. We have 200 pieaces of wood, 100 pieces of stone and some bricks. We have shovels for all and some more.

    A)Buld a Trench around the Front. The trench would be at least 20m deep but would take a lot of time. You could also plant stakes in it but this would cost 50 pieces of wood.

    B)Build some sort of second Portable Stockade. This will cost 100 pieces of wood per one. THis can be placed where breaches are made.

    C)Some stone could be used for dropping upon the charging enemy, but this is a main cannon and musket job. (50 Stone)

    2.The Royal Scots are down on men. They might need the men for the upcoming battle, and this may be quite needed.

    A)Recruit the 23 Soldiers now. This will cost 100 Guneias out of your pocket of 5000 Guneias.

    B) Recruit them after a battle, this may cost more.

    3. THe issue of Musket Balls and Powder. Your stock is only half way, and are needed. Place your oder from New York.

    A)Request the stocks to be topped up to full. Will cost 100 Guneias.

    B) Top it another quarter. 50 Guneias.

    C) Do not top it up.

    Make your decision quick. Expect Prussian Section next Chapter.

  3. #3
    Nascent Veteran Member Tiberius of the Drake's Avatar
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    Default Re: The Seven Years War - A SinglePlayer IH

    1.) A
    Building trenches will help slow down the enemy advance and give the men cover. Also use stakes.

    2.)A-23 men now is better than a not assured amount later.

    3.)A- every man needs ammo.
    "Something can be done, by careful analysis, to sort out truth from propaganda and legend. But this is where the real difficulties begin, since each student inevitably selects, constitutes criteria, according to his own unconscious assumptions, social, ethical or political. Moral conditioning, in the widest sense, plays a far greater part in the matter than most people- especially the historians themselves-ever realize."
    -Peter Green

  4. #4
    Lord Saika Magoichi Member Seign Thelas's Avatar
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    Default Re: The Seven Years War - A SinglePlayer IH

    1. A
    2. A
    3. A

    All agreed.

  5. #5
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default Re: The Seven Years War - A SinglePlayer IH

    Abandon Fort William Henry.
    The French will no doubt bring in mortars, and then it won't matter how much money, guns, or weapons you have.

    I say have your men withdraw to Albany to re-fit and restock your weapons, along with recruitment.
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  6. #6
    Still warlusting... Member Warluster's Avatar
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    Default Re: The Seven Years War - A SinglePlayer IH

    The North American Front
    Chapter 2

    The slow construction of the trenches has begun. You have orders the Royal Scots and King's Own Scottish Borderers to dig on the Eastern and Western Side of the Fort. The 35th Has been ordered to begin digging to South Part of the Fort. The Northern Part is Lake George. THe Militia has been sent off to New York to collect the Reinforcements to the Regiments and retreive the Musket Wagons. Some American Troops under General Webb are rumored to be massing to come to the Fort if they are under siege.



    The French though have a major move. They have massed at least 3 000 of their own troops and 1 200 Natives and are waiting. They are being stocked up with Musket Balls and the likes. SO far there has been two reported Cannons.

    The Sergeants have taken the Kings Own Scottish Borderers and gone through some practice marching over the hillsides. Accompanying them were some Scouts mapping the area, they have provided a map for you and other Colonels and hope it serves you well. (Shown Above)

    General Webb, though rumored to be moving, still has to make his mind, and Monroe is getting impatient. He has said to you "If Webb does not move soon, he may be too late. The Lake shall certianly be cut off. If we lose the Fort, New York is on under threat." The troops have been reported to be rather down with the amount of enemy troops, but whn asked seem eager for battle.

    Later on, when digging outside the trenches, now 5 m deep, the New Hampshire Provincial Regiment arrived, reinforcements for the Fort. When asked though, they said they had not been sent by General Webb. Consisting of the group was Rogers Rangers, a so called named group for there reputation and COmmanders. THeir commander is Major Robert Roger. The troops were outstanding during the Battle of Great Meadows and a good Riflemen Company.



    This is a picture of Robert Rogers.




    1. General Webb. His mind is unmade, and a man who makes no decisions is more dangerous then one who makes a wrong one.

    A)You could at least send him a letter underlineing what you want and need. (How many Regiments is up to you, just remeber the Defense of new York is strongly neded)

    B)Tell the New Jersey Milita to force him to make some Regiments come.

    C)DO nothing)

    2.Rogers Rangers. A good Rfileman group and very good scouters. Where and how is their help needed? You should put their good reputation to use.

  7. #7

    Default Re: Seven Years War - New Edition

    This looked like a cool IH.

  8. #8
    Bad Ass Member Sarathos's Avatar
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    Default Re: Seven Years War - New Edition

    Quote Originally Posted by King Jan
    This looked like a cool IH.
    I would have to agree. Although Warluster is host and he can do anything he wants with it, I do say that his original idea of just making decisions is different from the other IH's and I think its great. But making it just another IH with a different storyline isn't really the best plan of action. Decisions are easy yo make and lets players give more of their opinions. Decisions are also quick, so more people are like to participate. Buts thats just my view, if Warluster continues with his current idea, I shotgun the Kingdom of France.
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