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Thread: Ancillaries

  1. #1

    Default Ancillaries

    I have spent some time modding the ancillaries section of the XGM mod (for my own purposes) and have a couple of questions..

    1. For unit training costs. Is there a variable which can differentiate between animal units (which have been nurfed from XGM) and cavalry units? I want to edit a few of the existing ancillaries so that they can actually provide a bonus (eg: the priestess of Artemis). Or is there no variable that distinguishes cavalry units from regular units?

    2.Is it possible for an ancillary to reduce the maintenance costs of an army as opposed to the training cost?

    3.Is it possible for either of the above to be used as a character trait?

    Thanks for your help.

  2. #2
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: Ancillaries

    No, for all of them.

  3. #3

    Default Re: Ancillaries

    Ok thanks. I kind of figured that was the case or somebody else would already have implemented them. cheers.

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