Yeah there seems to be a change religion keyword. It requires a bit of coding for the units and such though and so far nobody told me what qualifies a unit to be "pagan".
However it won't work with the medieval2.exe, only with the kingdoms.exe
Yeah there seems to be a change religion keyword. It requires a bit of coding for the units and such though and so far nobody told me what qualifies a unit to be "pagan".
However it won't work with the medieval2.exe, only with the kingdoms.exe
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