Originally Posted by Shadow_Wolf33
I believe this only works for Kingdoms because it is hardcoded in Kingdoms.exe. Please correct me if I'm wrong on this.
It should work in any Kingdoms mods as long as you have all the .cas files and everything done properly in descr_proj and all the relevant effects files.
For example,you could make an exploding beehive grenade with a shrapnel effect that would randomly hit different members of a group within a certain radius, instead of just an area effect that would effect every single unit in the area radius.
Personally I want to see if I can create an exploding shell for basilisks and cannon, etc that will emit a damaging shrapnel.cas beyond the cannon ball's usual damage radius, and have a sound.evt attached to it.
I'm already working on a bullet effects set that if I finish it and make available for release, should be able to be added to just about any mtw2 mod.
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