I'm curious... Why do people think it would be appropriate for a force to have a good kill ratio versus an equal force that's nestled inside a CASTLE?
If assaulting a fortified settlement with anything less than 2:1 odds is anything other than a costly bloodbath, then something's not right with how the fortifications are being modeled.
Yep, sieges are tough, at least now. I don't remember them being this nasty before Kingdoms, but now I struggle tooth-and-nail to win every one of them, and that's just the way I think it should be.
Street fighting; Ugly, bloody, and everyone's least favorite thing to face in the morning.
As for the timer, I'm a methodical besieger just like F. Observer, which is exactly why I started playing with the timer on. Makes things very, very tense. ^_^
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