Quote Originally Posted by Rhedd
I'm curious... Why do people think it would be appropriate for a force to have a good kill ratio versus an equal force that's nestled inside a CASTLE?

If assaulting a fortified settlement with anything less than 2:1 odds is anything other than a costly bloodbath, then something's not right with how the fortifications are being modeled.

Yep, sieges are tough, at least now. I don't remember them being this nasty before Kingdoms, but now I struggle tooth-and-nail to win every one of them, and that's just the way I think it should be.

Street fighting; Ugly, bloody, and everyone's least favorite thing to face in the morning.

As for the timer, I'm a methodical besieger just like F. Observer, which is exactly why I started playing with the timer on. Makes things very, very tense. ^_^

You know, he has a point. It's much more realistic to have sieges become large, bloody affairs. I'd never thought of it that way...

I've had problems with sieges, too. Pretty much I just try to have superior numbers, and get to their archers fast with siege towers. I send a few units to the gates with a ram or two, and have them hold the enemy there, but I highly suggest you avoid having a bunch of units gate-push. It just kills your morale.

Once you get to the square, if they have a lot... You're in trouble. Hit them with archers if you can, but it's generally such a high angle it doesn't matter, especially with the mediocre ranged units in Grand Campaign.