No mention in the manual either.
Anyway, at my work, we have USB drivers that don't support dual core. If you try to use those drivers on a dual core (or dual socket, quad core or P4 with Hyperthreading) then your computer will randomly freeze when Windows trys to move some of the code onto the other core.
Obviously of course, we'd all like to see games splitting processing evenly over multiple cores but most games are highly sequential. (see Ahmdahl's law)
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