CA said it did, but our testing suggests that if it does its too low to actually make much of a difference.
Foot
CA said it did, but our testing suggests that if it does its too low to actually make much of a difference.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
You'll notice it with a 10 star generalOriginally Posted by Foot
10 stars = attack bonus of 5 for units in range IIRC, which is why AI generals cut a swath through everything.
The tradeoff though is that the AI is so stupid that in many battles it exposes it's generals to unnecessary risks, therefore I would guess that's why EB takes the approach to overstacking AI generals with stars, since battles that result in early loss of generals turn into insta-gib routs.
They've made moral a serious factor for armies to kinda counterbalance the stars program.
Ah yes, I remember those from Vanilla... Their bodyguards usually would be pretty though; but I must say that the difference between 7 and 10 stars wasn't too noticeable either.
Granted the difference between 1 and 10 would be a bit more significant; still it is not much enough to make you win or lose battle by it. Not even on unit versus unit basis.
- Tellos Athenaios
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The difference between 7 and 10 is only 2 attack, however i beg to differ on 1 vs 10 which is 5 attack (attack increased by whole values in integers of 2), and would be noticed.Originally Posted by Tellos Athenaios
Keep in mind the value of real generalship is determined by the players decisions, not by the tally of 1's and 0's . One inherit weakness of building the success of an army around command stars is radius of the general. One just merely has to create a diversion with the AI general and pull him away from his army whilst the main body of your force eats the AI army.Originally Posted by Chris1959
No that is what CA said was the case, but our own testing suggests a far less obvious connection, and certainly doesn't boost attack by 5 for 10 stars.Originally Posted by EdwardL
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
If you can get the influence to accompany command stars, then they become effective over a wider area.
Personally, I feel that EB's system of giving general's morale boosting traits more often than command stars is superior. I've never found a more realistic traits system in any other mod.
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Luckily, in most of the battles the A.I commits their leader in the end of the battle. Sometimes when I am in doubt in the outcome of the battle, I go after their general. Mostly I don't think the generals are too tough, nothing that a good spear unit can't fix or for the generals on foot, just charge them in the back with cavalry.
What I hate is sometimes when I uncheck that my reinforcement should be A.I controlled, they still are! And the first thing the A.I does with my family member that is in the reinforcement, is charge him at a big army. And it does that unfailingly. I hate it!!!
Roma must be destroyed
I know that when you inspect the breakdown of the enemy army after you have checked / unchecked AI option, it will often revert to the prior setting when done inspecting it. Still, there's been occasions where I can swear by the honor of the Girl Scouts Association of America that I did in fact check the option before entering battle.Originally Posted by NightStar
Always uncheck/check again right before you click to start the battle. This is a RTW bug that is annoying but easily worked around doing this.
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