
Originally Posted by
YourLordandConqueror
1. Yes thats what I meant.
2. I want to do is give say Greek firethrowers to the Byzantine in vanilla, or put up a Lithuanian faction in (of course) Lithuania. What would the process be if possible? I don't want or need to implement the features of the kingdoms campiagns (which of course brings up a seperate question: would it be possible to create a new campaign utilizing Kingdoms that would be just like vanilla?) I just want the factions and units.
3. Awesome! Fantastico! thats well within my budget!
4. So you mean I could possibly give lamellar armor to the Hungarian version of Chivalric Knights (dismounted and mounted versions), both statistically and graphically speaking, and there would be no errors? The reason I ask is because the of the UNIT_upg line near the bottom of each unit.
A few MORE questions....
5. What would one have to do to change the faction colors on the units?
6. Is there any way to make the Mongols/Timurids Playable?
7. Would it be possible to script the emergence of a faction, say if I were to somehow import the Principality of Antioch, could I have it appear in Antioch at the correct date?
8. Are the weapons part of the unit skin, or are they stored somewhere else?
9. How much work and what would I have to do to "import" a unit to another faction, say Huscarls (Saxon) to the HRE?
10.This isn't really a question but, whenever I use the unpacker it yells at me that its missing MSVCR71.dll. Is this normal? What do I need? I have version 1.2.
11. How do I unpack the music Files? I mean really unpack so that windows media player could handle it.
12. I am a little confused at the Info panel for units. Say If I were to upgrade my Billmen to light chian mail (which *appears* to be 5 armor in the export_units) it shows up as 2? This makes it kind of difficult to balance out things correctly and I was wondering if there was a guide to unit balancing, or at least how the stats relate to one another.
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