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    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default A Question About Modding the PROJECTILESTAT File

    It's more of a question about planning than a technical question. I've been a closet modder for awhile now, with a good amount of success. I have finally gotten around to putting a solution to the absence of Mongol Bows in my Mod.

    We all know that the ninjastar entry gives us an extra bow slot to fuss with. Thats where my Mongol Bow and probably everyone elses is going to go. I figure the stats for it is going to be darn close to the stats for Longbow. Now there are 2 types of units that these Mongol bows will be dispersed to Mounted and Infantry. I wanted to keep the flavor of the game partially intact by making sure the Mounted Units didnt fire quite as far (or accurately) as the Infantry units, but alas I only have one slot . Whats a modder to do?

    Well, I started looking through the various list and shortbows have tons of units attached to it, Mountedlongbow does too, but Longbow only has one unit (those crazy Longbowmen from England). That kinda ticked me off. Why are they so special?

    So here is my tentative plan: I was thinking of giving my Infantry archers (the ones not mounted) the Longbow (considering my Mongol Bow plans on having very similar stats), and then modding the Ninjastar line to be a slightly tuned down variation of the Longbow to give to my Mounted Missile Units.

    Now, before I enact this little scenario I figured I would bounce it off the more experienced (and better) modders kicking around the forums. What do you guys think? Will it work? What have you guys done when tackling this little problem?

    EDIT Corrected grammar and spelling errors that just kind of snuck in.
    Last edited by Sensei Warrior; 09-21-2007 at 23:27.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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