(This thread could also be placed in the Arena forum, but since it more regards the way of creation behind a game I have placed it here.)
Have you ever checked this out? Here is a little extra information.
It leads me to wonder why modern games are so large in data size while they could be a lot smaller. A game that would be normally stored on one DVD could perhaps be stored on a CD. Perhaps some games would even be stored on a floppy disk or those older bigger ones whose correct name has already eluded me.
Profit, one way or another, is probably the reason, but seeing .theprodukkt potentially makes one cogitate about the matter. Imagine if game developers would apply these methods and then imagine the possible outcomes.
.kkrieger is certainly impressive.
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