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Thread: Sheathing/Unsheathing Weapons

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  1. #1

    Lightbulb Sheathing/Unsheathing Weapons

    Would it be possible to make units sheathe/unsheathe weapons by the following method:


    objects required:
    primary weapon, primary scabbard, secondary weapon, secondary scabbard

    add the secondary scabbard to the primary weapon object and the secondary weapon with the primary scabbard. Then tie all of the vertices from the scabbards to their appropriate bones.




    I tried doing this with a sword/javelin unit so that the extra javelins would dissapear after the unit runs out of ammo and when the sword is drawn the sword handle on the scabbard (separate object) dissapears.

    (I would do it myself but I don't know how to tie individual vertices in an object to a different bone)
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  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Sheathing/Unsheathing Weapons

    Interesting idea; use a skin modifier to tie verticies to a bone. There's a tutorial (by Hoggy I think) that explains how to do this, check the tutorial database.

  3. #3
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Sheathing/Unsheathing Weapons

    Can't work, unfortunately. I have tried using multiple objects as a primary weapon then weighted their vertices to different bones. Primary and secondary are only read if they're non-weighted (no Skin modifier) and attached to a single bone. Otherwise they're not read as primary/secondary weapons and would always appear on the model.

  4. #4

    Default Re: Sheathing/Unsheathing Weapons

    Damn that sucks the big one
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