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Thread: several questions I've had for eons...

  1. #1

    Default several questions I've had for eons...

    Several random questions I've ALWAYS had, yet never posed:


    1. Why can I never get a Roman city to rebel? I've had their civil obedience down to literally 0% playing as various factions, yet can't even get civil unrest, much yet an actual revolt... Yet my cities will revolt if I get below 60%!
    (and BTW, I'm playing as Julii again, trying to use a LOT of spies to get allied Scipii Corinth to revolt... will that ever happen?)

    2. Why to TW games have that wierd issue where you can't 'spread out' armies or unit battalions uniformly? That thing where, for some unknown reason (to me), the armies will clump together, or be sporadically located all throughout, if you try to drag your mouse and spread them all to your desired depth of rows (which it won't allow in the cases I'm wondering about). (does this makes any sense whatsover?)

    Okay, I'm sleep deprived and Family Guy SW is about to start, and can't remember the other questions I had.

    thanks ahead of time

    KJ

  2. #2
    Misanthropos Member I of the Storm's Avatar
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    Default Re: several questions I've had for eons...

    1. Might be that this is another of the hardcoded Roman advantages. Or it might be because of the Zeus temple in Corinth.

    2. pardon...?

  3. #3
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: several questions I've had for eons...

    1/ I've seen overcrowded cities at 0% PO, spammed with spies (mine), with no garrison. There are riots but they don't revolt, it is an AI-specific advantage, and believe me, the AI needs it badly. It is not roman culture specific BTW.

    Well, I've also seen cities cities turning to rebels, just the other day Carthage, at 20-30% PO rebelled to the Numidians (Carthage's rebels actually, as it was on XGM)

    2/ er... are you talking about battlefield's formations or campaign map ?

    feel free to ask questions,
    and have look at the Scriptorium, you've got questions, they got answers.

  4. #4
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: several questions I've had for eons...

    Hi KuriousJorj

    Ive gotten Roman cities in AI control to rebel.

    Yet ive also seen the 'impossible to rebel' effect you describe.

    The threshold for your own cities to riot and eventually rebel is <70% public order. You can have red face and 70% and be ok. 65% or less and you get riots. Ive seen an AI town have riots then auto manage over 65% next turn so avoid the rebellion.

    I would not be surprised if the tolerance for riots is effectted by difficulty rating. If you play on very hard the AI has it easy so has more turns to sort things out? The game is very unforgiving of me if I let one of my own towns riot...second turn of riots is usually rebellion (VH difficulty)


    As for formations on the battlefield. I group my men then press the particular formation button I want. That tells the game what sort of formation, single line, double line etc. Then drag the formation into the dimensions I want. Usually gets it looking all nice and neat.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

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    Barbarian Invasion. Franks hold out against the world.
    https://forums.totalwar.org/vb/showthread.php?t=77526

  5. #5

    Default Re: several questions I've had for eons...

    Thanks guys, I was delirious when I posted, so I'll re-explain that 2nd question.

    2. On the battle map/during battle, when you highlight a group of units and you drag out your mouse across the terrain, and of course it shows/tells the units where to form up (holding down spacebar, of course).
    Why is it that so often, the units won't evenly disperse out, but rather will only go into bizarre formations, often either all clumped on top of one anther, or spaced out randomly apart.
    Sometimes, it even shows a normal pattern when you drag out the mouse yet when the units go there, they're in the bizarre 'scrunched' or 'randomly space out' formations... That make sense?




    Thanks

    KJ

  6. #6

    Default Re: several questions I've had for eons...

    Okay, I think I know what you're asking. When you try to make them into a line, do they keep the same formation they had before? Or at least, you can't string them out?

    Easy to fix: Hit Shift+1 while you have that chunk of units in a group together and highlighted. That makes it so you can string them out in a single line, as long or short as you want it.
    Quote Originally Posted by Seamus Fermanagh
    Why waste time on thought when you have a big charge bonus?

  7. #7
    In war laws are silent.... Member gaiusjulii's Avatar
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    Default Re: several questions I've had for eons...

    Quote Originally Posted by Benandorf
    Okay, I think I know what you're asking. When you try to make them into a line, do they keep the same formation they had before? Or at least, you can't string them out?

    Easy to fix: Hit Shift+1 while you have that chunk of units in a group together and highlighted. That makes it so you can string them out in a single line, as long or short as you want it.

    I agree what happens when you group formation the AI will keep the same shape I.e the same number of ranks regardless what formation you want them in. you need to disband the group before you can do this.

    G
    My Neighbour is my enemy, my allie is my enemy i dont trust...

    A war fought for security is just, anything else is Mass Murder....

  8. #8

    Default Re: several questions I've had for eons...

    Just a question I have too and can't seem to find the answer anywhere on this forum.

    Does anyone have a good guide for traits and why they appear (triggers) etc?

    It relates specifically to one of my generals know as Cleitos The Honest from the Selucid Campaign who fought some great battles with more heroic victories than I can remember ... then turned camp?!? Why WHY WHY does Cleitos The Conqueror (as he is now known) like a bit of man love (he is a Minion not a Catamite yet) on the side?!?

  9. #9

    Post Re: several questions I've had for eons...

    Hi SpartanPhalanx,
    You can find a set of very detailed traits and ancillary guide here along with their triggers. In addition, this thread may also be useful, although it isn't quite relevant to the situation you have described - I couldn't see the trait you mentioned in the thread.
    Hope this helps, good luck, cheers!
    Last edited by Omanes Alexandrapolites; 09-25-2007 at 17:32.
    Dawn is nature's way of telling you to go back to bed

  10. #10

    Default Re: several questions I've had for eons...

    Actually, I've always wondered about the Academy buildings as well... I know they're supposed to add (positive) traits to rulers, but exactly how does this work?

    Do they need to spend a certain amount of time in a city with higher Academy buildings before the traits are added to them? I know that they aren't able to "retrain" if moved into a city with a Ludus Magna, so that doesn't work, in terms of "educating" them with better traits.

    thanks again

    KJ

  11. #11

    Default Re: several questions I've had for eons...

    I noticed that, by letting governors in settlements with academies, they start getting anchilliaries from important people of the time, who give several interesting bonus in management, influence, sometimes public health, building points for siege equipment, etc. Also, you can pass this retinue for other characters before your actual ones die. So, soon your best generals are being followed by all the great historicians, musics, poets, architects et cetera, of the ancient times.

  12. #12
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: several questions I've had for eons...

    Quote Originally Posted by KuriousJorj
    Actually, I've always wondered about the Academy buildings as well... I know they're supposed to add (positive) traits to rulers, but exactly how does this work?

    Do they need to spend a certain amount of time in a city with higher Academy buildings before the traits are added to them? I know that they aren't able to "retrain" if moved into a city with a Ludus Magna, so that doesn't work, in terms of "educating" them with better traits.

    thanks again

    KJ
    supposed is the key word here, actually, unless you're playing with Bugfixer or such minimod, the academic traits are not implemented... well, it's been years since I played a 100% pure vanilla game

    traits and triggers are located in the "export_descr_character_traits" file
    You'll find traits first, and the triggers is the second part.

  13. #13

    Default Re: several questions I've had for eons...

    Quote Originally Posted by Omanes Alexandrapolites
    Hi SpartanPhalanx,
    You can find a set of very detailed traits and ancillary guide here along with their triggers. In addition, this thread may also be useful, although it isn't quite relevant to the situation you have described - I couldn't see the trait you mentioned in the thread.
    Hope this helps, good luck, cheers!
    The name of the actual trait is 'arse' goes from minion<catamite<perverse etc.

  14. #14

    Default Re: several questions I've had for eons...

    Quote Originally Posted by Poulp'
    supposed is the key word here, actually, unless you're playing with Bugfixer or such minimod, the academic traits are not implemented... well, it's been years since I played a 100% pure vanilla game

    traits and triggers are located in the "export_descr_character_traits" file
    You'll find traits first, and the triggers is the second part.
    What is a mod that will fix this "Academy - traits" problem, and I can still keep playing with saved games?

    thanks

    KJ

    ps. Another question: And why won't onangers fire sometimes, even if the army is NOT too close, AND even though the oncoming army may be somewhat down a slope, they're still in eyeline sight?

  15. #15

    Post Re: several questions I've had for eons...

    Hi KuriousJorj,
    You can download player1's BugFixer from here. It's a very useful mod to have, which fixes many soft-coded graphical and physical bugs within the vanilla game. Bear in mind that it isn't save game compatible, so all games you currently have in play will not work after installation.
    Hope this helps, good luck, cheers!
    Dawn is nature's way of telling you to go back to bed

  16. #16
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: several questions I've had for eons...

    IMO, and I admit I'm more than a little biased, this thread is a better source on how to understand and change the files associated with traits and ancillaries. The above links are a listing of vanilla traits and ancillaries as well as a guide on how to work with the vanilla traits and ancillaries, but they give no information on how they really work.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
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  17. #17
    I stole it from a stupid Iceni Member Shieldmaiden's Avatar
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    Default Re: several questions I've had for eons...

    Forgive me if I'm wrong, but I believe in RTW 1.5 the Academy Line Traits do work.

    Its the Law bonus from the Academy Line that isn't implemented properly by 1.5 (I wrote a mini-bugfixer myself to fix that and a few other things like the Horse Temples).

    I've certainly noticed better Traits and Ancillaries on new and existing Generals garrisoned in Cities with Academies, etc so somethings working...
    "Now, once more I must ride with my knights, to defend what was and the dream of what could be..."

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  18. #18

    Default what about that rebellion?

    Actually, another question:

    Roman rebellion...?

    I'm replaying as Julii, and thought there was supposed to be a rebellion; my popularity with the masses is all the way up... With the Senate, around a "7" (1 higher than Brutii)

    The year is 190. Aren't they supposed to rebel or something?

    The only time I've played as Rome (Julli then also), was on easy a long time ago, and I ended up just attacking the other factions, and winning all on that last turn(s) (which BTW kept causing the game to crash before the end victory video, but that's another story).

    Anyhow, the 'search' function and guides didn't quite seem to answer my questions.

    How do I get them to rebel, or call me an outlaw, or whatever, so I can be "justified" in wiping them out?

    thanks

  19. #19

    Post Re: several questions I've had for eons...

    Hi KuriousJorj,
    There are two ways of declaring the civil war. You can either reach a low senate popularity rating, or you can declare the war yourself when the people consider you worthy.

    For the former to work, you typically need either two or fewer senate popularity shields.

    When the senate decide they hate you enough, they will first start making missions which come tied in with penalties. These penalties include investigations, which usually come along with large fines, and exposure of secrets, basically a nasty trait for your faction leader.

    If your senate popularity drops any further, then the senate will demand that your faction leader commits suicide. Refusal will result in you becoming classed as a outlaw (the senate and the other Roman factions declare war upon you), while acceptance provides you a few more turns to up your rating before they ask you again.

    Bear in mind that this can occur to the AI, and, if it does, you have a choice over who to support. You, and the other Roman factions, can also, if this does happen, declare war upon any other Roman faction personally thereafter.

    For the latter to occur, you usually require eight or more people popularity points.

    When the people consider you highly enough, you will receive a message, informing you of a chance to take power. This should allow you to declare war upon any other Roman faction by attacking one of their cities or armies. By doing this, the senate will outlaw you, and the other Roman factions typically declare war against you (although sometimes the AI does choose to side with your faction).

    Bear in mind that this can also occur to the AI. If it does, you will asked who you wish to support. You, and the other Roman factions, will also gain the opportunity to attack any other Roman faction if you so wish.

    Hope this helps, good luck, cheers!
    Last edited by Omanes Alexandrapolites; 10-04-2007 at 17:04.
    Dawn is nature's way of telling you to go back to bed

  20. #20

    Default Re: several questions I've had for eons...

    Quote Originally Posted by Omanes Alexandrapolites
    Hi KuriousJorj,
    There are two ways of declaring the civil war. You can either reach a low senate popularity rating, or you can declare the war yourself when the people consider you worthy.


    For the latter to occur, you usually require eight or more people popularity points.

    When the people consider you highly enough, you will receive a message, informing you of a chance to take power. This should allow you to declare war upon any other Roman faction by attacking one of their cities or armies. By doing this, the senate will outlaw you, and the other Roman factions typically declare war against you (although sometimes the AI does choose to side with your faction).

    Bear in mind that this can also occur to the AI. If it does, you will asked who you wish to support. You, and the other Roman factions, will also gain the opportunity to attack any other Roman faction if you so wish.

    Hope this helps, good luck, cheers!
    Cool, thanks.

    This is apparently what I did the first time I played, as I remember then (and it's already happened in this game) where I got the message about taking power, or something. So basically, I just attack another Roman faction just like I would any other faction. I assume this also applies to Rome, as well? (the main reason I'm wanting to do this is to build 1st Cohorts, which I've never done).

    So just attack the city of Rome (or Brutii and/or Scipii cities or armies) as I would any other faction? What about the "popularity of the people"? How does that even enter in? Ie, why couldn't I just attack the other Roman factions at any point in the game? Don't really see why I even need to build up popularity of the people...?

    thanks again

    BJ

  21. #21

    Post Re: several questions I've had for eons...

    Quote Originally Posted by KuriousJorj
    This is apparently what I did the first time I played, as I remember then (and it's already happened in this game) where I got the message about taking power, or something. So basically, I just attack another Roman faction just like I would any other faction. I assume this also applies to Rome, as well? (the main reason I'm wanting to do this is to build 1st Cohorts, which I've never done).
    Yep - it also applies to Rome, and any other SPQR cities should they have expanded a little.
    Dawn is nature's way of telling you to go back to bed

  22. #22

    Default Re: several questions I've had for eons...

    So what about that "popularity with the people" thing...? What happens if one does attack another Roman faction w/o high popularity?

    thanks

    BJ

  23. #23

    Post Re: several questions I've had for eons...

    Quote Originally Posted by KuriousJorj
    So what about that "popularity with the people" thing...? What happens if one does attack another Roman faction w/o high popularity?
    As far as I remember, quite surprisingly, nothing actually happens other than a standard declaration of war. The popularity stats only effect when the civil war can be declared and change nothing else.
    Dawn is nature's way of telling you to go back to bed

  24. #24
    Senior Member Senior Member ShaiHulud's Avatar
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    Default Re: several questions I've had for eons...

    KuriousJorj-

    I'm rather late in this thread so you might already have your answer to the uneven distribution when you place your legions.

    The significant factor is how many troops are in each unit. Groups of units of the same type and number, I've found, will always be able to be set at the same depth. Once you add in a unit or two with a different troop total, the unit depths start getting erratic when you spread them as a group.
    O stranger, Go tell the Spartans that we lie here, obedient to their will.....

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