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Thread: Hot tip about income in SP

  1. #1
    Member Member DthB4Dishonour's Avatar
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    Hey all,
    I found out a way to see how your income is broken down. Local trade, imports, exports, farm. While in single player mode(SP) click the economy icon (stacked coins) you will see a basic layout of each province and its total income/expense. Now here is the tip...click on any provice you want on the layout you will then see the income broken down by: local trade, imports and exports. Deduct all these from total province income to see what farm income is.
    I figured out that import income is only when you have neutral or friendly ships at that provinces sea area. I am currently seeing if multiple ships between trade routes promotes higher export income since merchants will feel safer with 5 warships in each sea province along a given trade route.

    RTKPaul of Exidur

    *Ours is not to reason why, ours is but to do or die!*
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  2. #2
    Hand Bacon Member ShadeHonestus's Avatar
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    Quote Originally posted by DthB4Dishonour:
    I am currently seeing if multiple ships between trade routes promotes higher export income since merchants will feel safer with 5 warships in each sea province along a given trade route.

    [/QUOTE]

    I haven't had the time to see if this is true or not, but definately post it if you find out. I know I've wondered a few times.

    "There is a true glory and a true honor; the glory in duty done and the honor in the integrity of principle."

    "The truth is this; the march of Providence so long, that of the individual so brief, that we often only see the ebb of the advancing wave. It is history which teaches us to hope."

  3. #3
    karoshi Senior Member solypsist's Avatar
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    i could use a good faq on how to best use the ports, trading post, and trade features. so far it's been like reading greek

  4. #4

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    If your province has both a)water borders and b)trade goods, you can engage in imports by building a port and exports by building both a port and a trading post.

    For imports, a non-hostile faction has to have a port and a trading post from their territory chain linked to yours. Port income is low, however. For exports, you must have a port and a trading post from your territory chain linked to a non-hostile faction's province that has a port. Only the exporter needs trade goods. The importer only needs a port. Export income is the most lucrative available in the game.

    Factors that affect export income are quality of trade goods, taxes and merchant level. Trade goods have different values attached to them that are not listed anywhere in the manual nor game. Some have more than one and some are more valuable than others.

    Number of ships in every territory, acumen of governors (not very sure about this) and distance to other faction's port does not play a role in this.

    I'm pretty sure acumen of governors only plays a role in farmland income since provinces that have crappy farmlands and high trade only get a little increase from high acumen governors. The only way for governors to affect trade is through virtues and vices.

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