yeah, it makes them *seriusly* overpowered. Still fun though ^^
yeah, it makes them *seriusly* overpowered. Still fun though ^^
"Screw you guys, I'm going home..."
-Eric Cartman, Southpark
Just to be sure, you deleted these attributes?
- fire_by_rank, start_not_skirmishing, gunmen
I did that, and didn't notice any big difference, except that they no longer rotate ranks to fire. They don't all fire at once, that's for sure.
tried both 2 ranks and 3 ranks musketeers - i still prefer 3 ranks due to faster response time. i try to loose formation the unit if i have the space, so the 3 ranks doesnt really get more casualties from enemy fires.
must try the skimish mode if it improves the shooting rate.
IMHO, i wouldnt completely rely on the gunpowder units - ideally, you should also have some Pavise xbowmen as they are more reliable IMHO.
Shinai Fodder
I personally don't use Xbows with firearms because they both need somewhat straight line of fire, and crossbow arching shot is something next to useless. Rather its better to have good archers if you want secondary ranged support, and only the venetians have pikes,muskets, and good bowmen.
Gae Ma Ki Byung:
Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.
Not firing in rolling ranks is a big improvement, and a realistic one, but if you want to go that one step further into insane, you need to delete the "gunpowder_unit" attribute.Originally Posted by Whacker
The attributes really aren't that hard to figure out...
"fire_by_rank" makes them do the rolling rank fire routine. Remove it, and the front rank will fire while the second rank reloads, then the front will kneel to reload, and the second will fire. Third rank and beyond just stand and pick their noses.
"start_not_skirmishing" overrides the usual practice of a missile unit starting in skirmish mode. Nothing more.
"gunpowder_unit" makes a unit perform a reloading sequence between shots. Remove it, and the unit will act like any bow-armed unit, firing all at once, and constantly.
"gunmen" I have no idea what that does. ^_^
Last edited by Rhedd; 09-27-2007 at 06:36.
agree. but I was playing as Portugese and have the grand of options of either Crossbows or Peasant Bows... T_TBut at least the crossbow can indirect fire (even if not very well) which is require if i need to move those archers to the back. Did i mention how fast my peasant bows can
fleerun
i am waiting for those English longbowmen (mercenaries) to popup for some decent bows.
Shinai Fodder
Wow. So I also got rid of the "gunpowder_unit" trait as well. Yeah, I'll agree now and say they are insane. They can easily kill 50-60%+ of whatever it is they are shooting at before it gets into melee range, and most of the time the target will route when it gets within a few dozen meters. 0_o
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