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Thread: Routing units

  1. #1

    Default Routing units

    A question:
    When all enemy units are routing and you are given the option to hunt them down or end the battle: does ending the battle let all those routing units get away? In other words do i need to continue the battle and manually hunt down the stragglers or does the computer kill off a certain % for me?

    And a clarification:
    All routing units are simply killed in RTW? Seems like no quarter given in Roman times but i was just curious because i do not remember seeing that listed in the differences between RTW and MTW.
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  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Routing units

    If you let them go, they will fall back, regroup and merge on a friendly territory.
    To make sure they won't come back, you have to hunt them down.
    AFAIK, it gives no particular penalties, you'll just eventually gain the "bloodthirsty" trait.

    true, routers bring less experience than fighting enemies,
    but when it's time to chase routers, you no longer are here to proove your worth, are you ?
    Last edited by Poulp'; 09-25-2007 at 22:30.

  3. #3
    Witch Smeller Persuivant Member Fate's Avatar
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    Default Re: Routing units

    I always hunt down routers, though apparantly it gives you only a 1/3 or something like that, if i recall correctly.

    And yes, i concour with Poulp, there're no penalties that i know of
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    Hmm... if the AI was programmed to emulate the most stupid Generals in history, that would explain a lot.

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  4. #4

    Default Re: Routing units

    The ai doesn't do it, so I don't do it either, unless they where my allies and decided to backstab me, then I may hunt them down.
    We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.

  5. #5
    Survivor of Grunwald Member ciprianrusu's Avatar
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    Default Re: Routing units

    I just put myself in the position of an army general. If i face an enemy, and i beat him, i want to beat him so hard, that it will never rise up against me. So every time i get the chance to kill the routers i do so. If i don't, then, those that i let to get away, will regroup and attack me again. Military speaking it isn't efficient.
    Keep your friends close, and your enemies closer.

  6. #6
    In war laws are silent.... Member gaiusjulii's Avatar
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    Default Re: Routing units

    I never feel happier than when I see a big 0 in the enemy remaining colum. After all over 80% of losses sustained on the batttlefield in ancient times were in a rout. After a man with his back turned on the enemy cannot defend himself so IMPO he deserves to die. I also have a rule of disbanding any unit that routs..... I am still waiting for CA to add the Decimation option for all units/legions
    My Neighbour is my enemy, my allie is my enemy i dont trust...

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  7. #7
    Member Charge's Avatar
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    Default Re: Routing units

    Usually I hunt them, but if campaign meant to be fairly played, I give them exception (unless they betrayed me ) or not all of them.
    it gives no particular penalties, you'll just eventually gain the "bloodthirsty" trait.

    true, routers bring less experience than fighting enemies,
    In a bridge battle (with gauls for example) this "pig-slaughter" is so massive, that my general immediately gets this wretched bloodthirsty trait, but with plenty of exp anyway

  8. #8
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Routing units

    Fame at last!
    I never made someones sig before. Cheers Fate.

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    .


  9. #9
    Member Member Celt Centurion's Avatar
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    Default Re: Routing units

    At the suggestion of a member of this forum, I tried the option of letting them go by ending the battle, strictly because they did not have the option to do it to me.

    After a few battles in which the same armies attacked me again and again, my patience wore through, and rarely do I "end battle" anymore.

    Most battles I fight are usually against a former ally who betrayed me. I'm not going to hand them their army back on a silver platter but rather on some stretchers. It is good to see a zero for the enemy men remaining.

    I'd never considered disbanding units that had disbanded as it usually takes too long to replace them, and I usually am besieged at the same place every turn for as long as an enemy can send troops, or until I take the next city or town down the line. Example, Egypt betrayed me and started attacking Thapsus. Once I took Lepcis Magna, they forgot about Thapsus and started on the other. Then Cyrene, and now I have Alexandria. Every turn, at least one, and usually two of them are besieged by large armies that Pharaoh had standing around not doing anything. Unfortunately for them, Pharaoh is too cheap to upgrade their armour. I sally with silver armour and some with gold. They run away getting cut up all the way to the red line. Very few cross it outbound.

    Strength and Honor

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  10. #10
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Routing units

    If you allow them to depart they will usually retreat and regroup at some distance. This often involves them retreating about 2 infantry full moves directly toward a major base, though they prefer close-by forts.

    Depending on the casualties in a given unit, all or some of those forces may melt away. When a unit falls below 8 individuals it has some chance of ceasing to exist rather than merging into a survivor unit.

    However, on occasion, enemy forces that you allow to retreat simply melt away and cease to exist. I'm not sure how this is triggered as it seems inconsistent to me.

    This can happen to you as well. I recall a force of 5 carefully purchased horse archers that attacked a Pontic group and shot themselves dry with zero casualties. To avoid retribution, I retreated all of these units off the map, figuring that I would "lose" the battle, but not really being concerned as there had been no casualties. My force melted away (100% loss). Live and learn.
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  11. #11
    I stole it from a stupid Iceni Member Shieldmaiden's Avatar
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    Default Re: Routing units

    Quote Originally Posted by ciprianrusu
    I just put myself in the position of an army general. If i face an enemy, and i beat him, i want to beat him so hard, that it will never rise up against me. So every time i get the chance to kill the routers i do so. If i don't, then, those that i let to get away, will regroup and attack me again. Military speaking it isn't efficient.
    Agreed.

    My battles usually finish with Cavalry or Chariots mercilessly hunting down Routers. Even keep a Unit back sometimes just for that.
    "Now, once more I must ride with my knights, to defend what was and the dream of what could be..."

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  12. #12
    Member Member Celt Centurion's Avatar
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    Cool Re: Routing units

    Quote Originally Posted by Seamus Fermanagh

    However, on occasion, enemy forces that you allow to retreat simply melt away and cease to exist. I'm not sure how this is triggered as it seems inconsistent to me.

    This can happen to you as well. I recall a force of 5 carefully purchased horse archers that attacked a Pontic group and shot themselves dry with zero casualties. To avoid retribution, I retreated all of these units off the map, figuring that I would "lose" the battle, but not really being concerned as there had been no casualties. My force melted away (100% loss). Live and learn.
    I've had a few armies melt away after a defeat as well. However, your loss of horse archers must have been a real kick to the backside.

    As Scythians, I used them quite effectively against Thracians, but what worked to my advantage was that usually, Thracians attacked me. (Real brains there, falxmen attacking horse archers) My HAs shot their quivers empty and I simply took them out of Cantabrian Circle and ran them from corner to corner letting the Thracians chase them while my HAs had brief rests in the corner. Time runs out, and I have a victory.

    If you are attacked, all you have to do to win is have even one unit stay on the field. If you attack, you must drive them all off. Do not attack if you don't think that you have enough to do that. If, you attack and have shot most of them and have run out of arrows and there are just a few left, run them down! Draw sabres and charge!

    Strength and Honor

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