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Thread: Overpowered Cav Units

  1. #1

    Default Overpowered Cav Units

    I have had this brainwave that cavalry is effecting the gameplay of my campaigns. How would I remove cavalry from the game and if possible keep the generals bodyguards? Is it possible?

  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Overpowered Cav Units

    it is

    simply delete entries about cav in the export descr building, that should make them un-recruitable

  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: Overpowered Cav Units

    decrease attack-stats of increase defensive stats of "all" units and cavalry will end up less powerfull ...

    an other way would be to simply change the number of men in a cav-unit


    than again what Poulp' said will remove them entirelly ...


    edit; as example this is how my legionares and there counter-units are balanced, wich gives a pretty much "rock cissor paper(sp?)" sort of balance
    Code:
    type             roman triarii
    dictionary       roman_triarii      ; Triarii
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          roman_triarii, 50, 0, 0.7
    officer          roman_early_centurion
    officer          roman_standard
    mount_effect     horse +2
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        0.8, 0.8, 1, 1, 4, square
    stat_health      1, 0
    stat_pri         6, 2, no, 0, 0, melee, blade, piercing, spear, 25 ,0.73
    stat_pri_attr    light_spear, spear_bonus_12, ap
    stat_sec         7, 2, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    ap
    stat_pri_armour  18, 12, 10, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        3
    stat_ground      2, 0, 0, 1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 15
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 570, 150, 50, 75, 570
    ownership        roman
    
    
    type             roman legionary cohort i
    dictionary       roman_legionary_cohort_i      ; Early Legionary Cohort
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          roman_legionary_cohort_i, 50, 0, 0.8
    officer          roman_early_centurion
    officer          roman_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        0.8, 1.2, 1, 1.6, 8, square, testudo
    stat_health      1, 0
    stat_pri         21, 3, pilum, 45, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         7, 3, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    ap
    stat_pri_armour  16, 12, 10, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        3
    stat_ground      2, 0, 0, 1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 600, 150, 60, 90, 600
    ownership        roman
    
    
    type             roman legion cavalry
    dictionary       roman_legion_cavalry      ; Early Legionary Cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          roman_legion_cavalry, 30, 0, 1
    officer          roman_early_centurion
    mount            heavy horse
    mount_effect     elephant -8
    attributes       sea_faring, hide_forest, hardy
    formation        1.2, 3, 1.6, 3.8, 4, square
    stat_health      1, 0
    stat_pri         7, 9, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    light_spear, spear_bonus_8, ap
    stat_sec         8, 9, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    ap
    stat_pri_armour  16, 14, 12, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        1
    stat_ground      0, 0, -6, 0
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 630, 150, 60, 90, 630
    ownership        roman

    G
    Last edited by Red Spot; 09-27-2007 at 11:10.

  4. #4

    Default Re: Overpowered Cav Units

    Wow that was quick, and suprisingly easy, thanks guys.

  5. #5

    Default Re: Overpowered Cav Units

    An afterthought:

    Will spawned rebels have cav units?

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Overpowered Cav Units

    You'd have to check descr_rebel_factions.txt, it shows what units each type of spawned rebel will have.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

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