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Thread: Pointers for new AAR's

  1. #1
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Pointers for new AAR's

    hey since im just starting my own AAR, and have had to learn much by tedious and time-wasting trial and error, i figured it might be nice to have some sort of FAQ for using the formatting of vB codes and other different things nice to have in an AAR. So if all you more experienced AAR writers would join me in contributing things i think we could help new AAR writers to not be so discouraged and also to have better quality Introductions. I will add everything people talk about to this post so that it is easier to get to. Also i think this might be worth a sticky if the Mods do too.

    Technical Help
    1. Check out the Guild FAQ the 3rd page has the jump code then these two links - vB code and vB code tables

    2.the jump code to scroll up and down a page via a link follows also this is only good for each page of your AAR. nameyouwanttoappear
    nameyouwanttoappear

    so for example
    i want to link to "here"
    the jump= and anchor= can be any random numbers words or letters as long as its not the same for different jumps on the same page and it is the same as the anchor for which you use it

    [anchor=sdlfi1]here[/anchor with a ] at the end
    [jump=sdlfi1]jump to here[/jump with a ] at the end
    this will make it so when you click on "jump to here" it jumps to the here with the anchor.

    3. also if you will be using large spoils is may be nice to put a link to the top of the spoils so people dont have to scroll all the way back up the spoil once they are done looking at it.

    4. if you wanna write stuff for your campaign you can easily put Rome in window mode by attaching -ne to the end of the EB shortcut, just right click on the shortcut go to properties and add that -ne to the end of the Target location.(Sassem) WARNING: if you have a slow to medium comp you wont want to use this for playing Rome as Rome runs a good bit slower in window mode

    Intro Help
    1. Try to include which house rules and mods you will be using.
    2. Decide from the beginning how in-depth you're going to be, and stick to it. Will you speak of every adoption, death, battle, etc. or will you give a more "general" overview of a longer period of time, with only the most important events being discussed? Everyone goes at their own pace.(Bootsiuv)

    main AAR Help
    1. make sure to browse some of the AAR's aready in existance to see the different writing styles that are being used

    2. Don't be afraid to PM people that have written AARs to help with issues like learning how to do screenshots.
    It also makes your screenshots more realistic when you do a minimal UI and turn off banners and the triangles under the feet of the men. Let me tell you that from experience the first time you do this it has an amazing effect on the visuals of the game.(Chirurgeon)

    3.for the best pictures go to Activision\Rome - Total War\EB\preferences\preferences.txt and make the following changes (marked in red and green) - thanks to Sassem for this: theses are 3 thing that can be changed to fit your preferences for better screenies(as preferred by most people has been marked here, make sure to take out the little explanations we have written, just add true or false wherever you want it):
    SHOW_BANNERS: FALSE - large unit banners
    DISABLE_ARROW_MARKERS:FALSE < Green triangle
    MINIMAL_UI:TRUE <--- UI autohide

    also for pics look here for Bootsiev's guide to screenshots
    Last edited by madmatg; 10-10-2007 at 10:37.

    Phil 2:9-11 Phil 4:4

  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
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    Default Re: Pointers for new AAR's

    nice timing

    I'll be sure to use it in the coming days

  3. #3

    Default Re: Pointers for new AAR's

    Don't be afraid to PM people that have written AARs to help with issues like learning how to do screenshots.
    It also makes your screenshots more realistic when you do a minimal UI and turn off banners and the triangles under the feet of the men. Let me tell you that from experience the first time you do this it has an amazing effect on the visuals of the game. I think there was a thread buried in here that explained exactly how to do it. I think its in the preferences file or something.
    Have fun and let game events dictate the course of the story.

  4. #4
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Pointers for new AAR's

    Take notes, but keep them simple.

    Decide from the beginning how in-depth you're going to be, and stick to it. Will you speak of every adoption, death, battle, etc. or will you give a more "general" overview of a longer period of time, with only the most important events being discussed?

    Don't try and do too much at once. Everyone goes at their own pace. An aar which is updated once every two weeks but has a good storyline and nice screenshots is preferable to a oft' updated, poorly-written story.
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  5. #5
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Pointers for new AAR's

    a somwhat simple tutorial has been added to the top for jump commands under technical help
    as well as chirugeon and poulp's input thx for thee help with this guys!

    Phil 2:9-11 Phil 4:4

  6. #6
    Grey Tiger Member LotW89's Avatar
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    Default AW: Pointers for new AAR's

    Quote Originally Posted by madmatg
    It also makes your screenshots more realistic when you do a minimal UI and turn off banners and the triangles under the feet of the men. Let me tell you that from experience the first time you do this it has an amazing effect on the visuals of the game.(Chirurgeon)
    How can I make this?

  7. #7
    Sassem Member Sassem's Avatar
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    Default Re: Pointers for new AAR's

    Spoiler Alert, click show to read: 

    Code:
    SAFE_REFRESH:TRUE
    USE_TRIPLE_BUFFER:FALSE
    USE_WIDESCREEN:FALSE
    SUBTITLES:FALSE
    MORALE:TRUE
    FATIGUE:TRUE
    LIMITED_AMMO:TRUE
    SUPPLY:TRUE
    FOG_OF_WAR:TRUE
    RESTRICT_CAMERA:TRUE
    DEFAULT_BATTLE_CAMERA:RTS
    EVENT_CUTSCENES:TRUE
    SMOKE:TRUE
    DESYNC:FALSE
    SPLASHES:TRUE
    GLINTS:FALSE
    REFLECTIONS:FALSE
    SHADOWS:TRUE
    VEGETATION:TRUE
    DETAILED_UNIT_SHADOWS:TRUE
    GLOSS_MAPPING:TRUE
    STENCIL_SHADOWS:TRUE
    MULTI_TEXTURE:TRUE
    AUTO_SAVE:TRUE
    SHOW_BANNERS:TRUE  Unit banners on battlefield
    UNIT_EXPERIENCE_UPGRADE_EFFECT:TRUE
    UNIT_SIZE:80
    MASTER_VOL:100
    SPEECH_VOL:100
    SFX_VOL:100
    MUSIC_VOL:70
    CAMERA_ROTATE:50
    CAMERA_MOVE:50
    CAMERA_FOV:75.000000
    ENABLE_AUDIO:TRUE
    ENABLE_MUSIC:TRUE
    ENABLE_UNIT_SPEECH:TRUE
    DISABLE_BACKGROUND_FMV:FALSE
    DISABLE_ARROW_MARKERS:FALSE < Green triangle 
    AUDIO_3D_PROVIDER:Miles Fast 2D Positional Audio
    CLOUD_TRANSITIONS:TRUE
    GRASS_DISTANCE:50
    AA_QUALITY:AA_LOW
    STRATEGY_RESOLUTION:1024x768
    STRATEGY_MAX_RESOLUTION:1280x960
    STRATEGY_32_BIT:FALSE
    BATTLE_RESOLUTION:1024x768
    BATTLE_MAX_RESOLUTION:1280x960
    BATTLE_32_BIT:FALSE
    UNIT_DETAIL:HIGH
    BUILDING_DETAIL:HIGH
    TGA_CAPTURE_WIDTH:1024
    TGA_CAPTURE_ASPECT:1.333333
    TGA_CAPTURE_INPUT_SCALE:1
    TGA_CAPTURE_RESERVE_SPACE:FALSE
    LABEL_CHARACTERS:FALSE
    LABEL_SETTLEMENTS:TRUE
    MINIMAL_UI:FALSE <--- UI autohide
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MIN_ZOOM:30
    CAMPAIGN_MAP_MAX_SCROLL_SPEED_MAX_ZOOM:30
    FIRST_TIME_PLAY:TRUE
    ADVISOR_VERBOSITY:3
    MUTE_ADVISOR:FALSE
    BLIND_ADVISOR:FALSE
    CAMPAIGN_MAP_CAMERA:FOLLOW_AI_FACTIONS
    CAMPAIGN_MAP_SPEED_UP:FALSE
    CAMPAIGN_MAP_GAME_SPEED:15
    DISABLE_EVENTS:0
    MICROMANAGE_ALL_SETTLEMENTS:FALSE
    ADVANCED_STATS_ALWAYS:FALSE
    UNIT_USE_SHADERS:TRUE   
    TERRAIN_QUALITY:HIGH
    EFFECT_QUALITY:HIGH
    VEGETATION_QUALITY:HIGH
    KEYSET:0
    UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
    CAMPAIGN_MAP_CAMERA_SMOOTHING:TRUE
    CHAT_MSG_DURATION:10
    USE_QUICKCHAT:FALSE
    GS_PIDS:FALSE
    GS_PIDS_FULL:FALSE
    GS_PIDS_CUR:TRUE
    ALWAYS_LOGFILE:FALSE
    TIMESTAMP_LOGFILE:TRUE
    32BIT_UI:FALSE
    GS_LOG_RESULTS:FALSE
    CHAT_COLOURS:name=ffffa0,private=ff7707,game=94aadc,public=fff777,system=ffffff,lobby=fff777,setup=94aadc,playing=ff0707
    EDIT_SETTLEMENT_NAMES:FALSE


    This txt file could be found in (your install) Activision\Rome - Total War\EB\preferences.txt

    please correct me if I'm wrong I'm not 100% sure
    Last edited by Sassem; 10-05-2007 at 16:16.

  8. #8
    Grey Tiger Member LotW89's Avatar
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    Default AW: Pointers for new AAR's

    It's in Activision\Rome - Total War\EB\preferences ;)
    But it works thx ^^

  9. #9
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: AW: Pointers for new AAR's

    No longer relevant (fixed the problem).
    Last edited by Bootsiuv; 10-05-2007 at 07:18.
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  10. #10
    Grey Tiger Member LotW89's Avatar
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    Default AW: Re: Pointers for new AAR's

    Quote Originally Posted by Sassem
    please correct me if I'm wrong I'm not 100% sure
    It is SHOW_BANNERS:TRUE not UNIT_USE_SHADERS:TRUE ;)

    EDIT: with minimal ui, where can i speed up?
    Last edited by LotW89; 10-05-2007 at 10:36.

  11. #11
    Sassem Member Sassem's Avatar
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    Default Re: AW: Re: Pointers for new AAR's

    Quote Originally Posted by LotW89
    It is SHOW_BANNERS:TRUE not UNIT_USE_SHADERS:TRUE ;)

    EDIT: with minimal ui, where can i speed up?

    Thank you i corrected it i hope that i didn't screw up Bootsiuv EB

    the keys are: Ctrl+t

    For on the battle screen I don't know i don't use it it irritates me

  12. #12
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: AW: Re: Pointers for new AAR's

    edit: sassem beat me to it

    Phil 2:9-11 Phil 4:4

  13. #13
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: AW: Re: Pointers for new AAR's

    Quote Originally Posted by Sassem
    Thank you i corrected it i hope that i didn't screw up Bootsiuv EB

    the keys are: Ctrl+t

    For on the battle screen I don't know i don't use it it irritates me
    No it was my own fault.

    For anyone interested, there is a link to a mini-guide I made on posting screenshots in my signature. (a few members have pm'ed me about it, so I figured I would just release it to anyone who might find it useful).
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  14. #14
    Sassem Member Sassem's Avatar
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    Default Re: Pointers for new AAR's

    Maybe this is useful too for writing AAR's or making KH reports

    you can have your EB game in window mode it's easy if you want quick access for names etc.


    (your EB install folder) \RomeTW.exe" -mod:eb -nm -show_err -ne

    This goes to the target line of the EB desktop icon for window view

    Just make a Quick link (snelkoppeling) to your Desktop and use that one for window view and fill in the line above

    That's my
    Last edited by Sassem; 10-06-2007 at 00:21.

  15. #15
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Pointers for new AAR's

    I did not know that Sassem.

    Thanks for the info, I'll definitely find a use for that.
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  16. #16
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Pointers for new AAR's

    thx for that info sass it will help tremendously, especailly for writing notes about my game for AAR

    Phil 2:9-11 Phil 4:4

  17. #17
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Pointers for new AAR's

    The biggest advie I can give is to not bite off more than you can chew. Perhaps if you are unsure of your writing skills, start by posting a Battle Report and see what people say.

    Also remember - Replies are not a good way of telling if you are getting readers (Though they do help). Instead look for the views. If you post an update see how many views you have and then how many you have the next day. That many people have at least clicked on your thread.
    Rest in Peace TosaInu, the Org will be your legacy
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  18. #18
    Grey Tiger Member LotW89's Avatar
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    Default AW: Pointers for new AAR's

    how can i remove the lighting of the units when i click on them?

  19. #19
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Pointers for new AAR's

    to remove the lighting look at the original post under main AAR help number 3 DISABLE_ARROW_MARKERS:FALSE < Green triangle

    Phil 2:9-11 Phil 4:4

  20. #20
    Grey Tiger Member LotW89's Avatar
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    Default AW: Pointers for new AAR's

    Not the green arrows^^
    When you select a unit, then the men of this unit illuminate

  21. #21
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: AW: Pointers for new AAR's

    nah, its good if that stays, this way you can still kinda tell which unit you are clicking.....
    im starting a bactria AAR soon
    On the Path to the Streets of Gold: a Suebi AAR
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  22. #22
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Pointers for new AAR's

    I'm pretty sure it is impossible to remove the slight ilumination of selected units. I always just hit CTRL-B before taking pictures, since I never have siege equiptment. (Though, there is a 'deselect' key, which I never remember.)


  23. #23
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Pointers for new AAR's

    What does Control B do exactly?

    I always just hold down control and deselect units with the mouse.
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  24. #24
    Sassem Member Sassem's Avatar
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    Default Re: Pointers for new AAR's

    Quote Originally Posted by MarcusAureliusAntoninus
    I'm pretty sure it is impossible to remove the slight ilumination of selected units. I always just hit CTRL-B before taking pictures, since I never have siege equiptment. (Though, there is a 'deselect' key, which I never remember.)
    I think it's the ENTER key for deselection

  25. #25
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: AW: Pointers for new AAR's

    Quote Originally Posted by LotW89
    how can i remove the lighting of the units when i click on them?
    I believe there is a Highlight option.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

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