Quote Originally Posted by keravnos
Now, for the beginning situation, best case scenario, a type 4 "allied" gov. But the Epeirote player should be able to build a "homeland" in there if he chooses.
This could give a problem with the recruitment of Tarentine cavalry, unles you make them available in both factional and regional MICs (something I would like to see for most factional units, but that aside).

Quote Originally Posted by Bootsiuv
This got me wondering....was there any troops which were "unique" to Syrakousai.
Syracuse will get their own unique hoplites, which may or may not be in the next build of EB1. It also had a reputation when it came to military engineering, even before Archimedes. Also, I recall that Magna Grecian cities in general, and Tarentum in particular, had rather better cavalry than mainland Greece during the Pelloponesian war; but this may not have been the case in 272 B.C. anymore since the city had wrecked in between. I am not 100% sure about this anyway.

Quote Originally Posted by HistoryProf
Cretan archers were Cretan archers because they were on Crete, and in fact, Cretans (with the bows that Cretans used). Know what I mean? So for me to have to build some infrastructure to enlist them seems redundant.
You don't think they would have needed infrastructure for production of said bows, not to mention the rest of their equipment? Now, if you are arguing that the infrastructure should be present from the beginning, I agree, but that would require a major overhaul of the recruitment system. This is also getting rather off-topic.