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Thread: move_speed_mod

  1. #1

    Default move_speed_mod

    So I came across this in the Export_descr_unit file in Americas for many of the units. It occupies a fresh line between Attributes and Formations. Most of the native units get move_speed_mod 1.3 . Obvious from the game play what effect it has.

    I tried to add this to my modded standard campaign but no dice - results in a CTD on loading. Wondering if anyone else has had more success?

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
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    1,773

    Default Re: move_speed_mod

    It only works with the Kingdoms.exe

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