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  1. #1
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: MP Armies

    Quote Originally Posted by TosaInu
    Hello {BHC}KingWarman888,

    It pays to get monks, they are a lot stronger than Nods. Maybe you can buy Port Teppo instead of Japs, a YA instead of a YS and get some money to replace a Nod with a monk?

    HC are really good.

    In MTW horses refused to charge frontally, I think, that the 'Is Afraid of' parameter in the stats is responsible for this. It's not used in SamWars.
    I could do that. Before, I usally had 2-3 Monks, One of them being my Gen. But I switch to have my gen as a Hatamoto, because me having a monk for a gen, it was always easy for you guys to kill my gen, plus a Hatamoto cost 400 koku, compare to 1000 koku for a monk, so I went to a Hatamoto for a Gen, and saved 600.

    I could do that Tosa, it would improve my army.


    I do miss having 3 Warrior Monks in my Army, but I like having more cav and other inf so I can flank and such.

  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: MP Armies

    Hello {BHC}KingWarman888,

    Yes, choices: one or the other?

    The hatamoto is a very good choice for general: low cost, small unit and fast (very good manoeuvrability), tough, high morale and can skirmish out of danger.

    I'm personaly aversive of buying an offensive unit for general: an offensive unit has to be thrown into battle and I don't want to worry about it because the general is in it. I may get a JHC or even NC as it's at least fast.
    Ja mata

    TosaInu

  3. #3
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: MP Armies

    First, I like cav for speed, tactical flexibility, and pursuit. Shooter games bore me if the ranged phase goes on for too long. This affects my choice when considering where I spend my money.

    I was averaging ~650 kills using HC gen, 2 YC, 2 NC, 4 ND, 3 YS, and 4 PT.

    Over two weekends recently, I had three games with 1200+ kills, and averaged 825 kills per game over 14 games using Hata Gen, 3 YC, 3 WM, 4 YA, 4 PT and switching one YC or one WM to emphasize inf or cav. YC and WM are the biggest killers in the game, hands down. My win-loss record was 11-3.

    Of course, this is because I was teaming with CBR all the time.
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  4. #4
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: MP Armies

    Quote Originally Posted by Masamune
    First, I like cav for speed, tactical flexibility, and pursuit. Shooter games bore me if the ranged phase goes on for too long. This affects my choice when considering where I spend my money.

    I was averaging ~650 kills using HC gen, 2 YC, 2 NC, 4 ND, 3 YS, and 4 PT.

    Over two weekends recently, I had three games with 1200+ kills, and averaged 825 kills per game over 14 games using Hata Gen, 3 YC, 3 WM, 4 YA, 4 PT and switching one YC or one WM to emphasize inf or cav. YC and WM are the biggest killers in the game, hands down. My win-loss record was 11-3.

    Of course, this is because I was teaming with CBR all the time.

    yea, CBR always get high kills. Even in that 4v4 he lost this past sunday, he had one hell of a kill number. Highest I ever got was 810-850. I like Cav for flexibility, since I'm more of a cav person now.

  5. #5
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: MP Armies

    Heh, I was being sarcastic (though you are correct; I think CBR is the most consistent killer in the group currently, with Yuuki a close second). My highest kill game was with Tomisama and AsanoRin against CBR, Tosa, and R'as. Tosa accidentally spent 3000 more than the rest of us and had a brutal army, and AsanoRin got tripled at the onset. That he held well with a nag inf core, and that Tomi in center responded well with relative quickness, enabled me to eventually swing around and behind to our enemies' relatively unprotected backsides.

    I had 4 YC in that game, and I've found that getting behind the enemy with them after the enemies attack and taking out as many of their guns as possible to prevent difficulties in the end game, tends to contribute significantly to high kills. Chasing down routers is also important if you want to get your kill count up, hence the importance of cav (speed). With infantry-heavy armies this is harder and doesn't usually result in as many kills. I'm thinking this is why Tosa, who plays an excellent game, emphasizing infantry much of the time, doesn't have as high kills on the average as Yuuki or CBR. Yuuki's precision with positioning, unit matching during engagement, and timing, enable him to get high kills even when he usually takes an average number of cav (3 YC).

    I have a bunch of armies that look good "on paper" but haven't been tried yet. Some are eccentric, and I'm loath to try them and let my teammates down because they didn't work as well as I'd hoped, for whatever reasons.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: MP Armies

    Quote Originally Posted by Masamune
    I have a bunch of armies that look good "on paper" but haven't been tried yet. Some are eccentric, and I'm loath to try them and let my teammates down because they didn't work as well as I'd hoped, for whatever reasons.
    Hello,

    Just try. If 16 backwards deployed teppo do not work all that well, get something else next time.

    Above isn't going to work at all of course and may be a bit of a timewaster. But if you think an army is going to work, buy the units.
    Ja mata

    TosaInu

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