The inexpensive hatamoto works best as the general's unit for me since I don't want to engage the general until later in the battle. The 6 lives and +2 morale that the general gets helps this unit to be useful. Keep in mind that teppo have power = 4 which means they take away 4 lives on a lethal hit, so it only takes 2 hits from teppo to kill the general. The hatamoto is less useful, and may not be cost effective, as a non-general's unit.Originally Posted by {BHC}KingWarman888
I use a balanced army so that I have the flexibility to meet various tactical situations. However, I will vary the composition emphasizing either ranged units, melee infantry or cavalry depending upon the role I'll be playing in the battle. If no specific role has been established, I usually take:
5 to 6 ranged (teppo, archers or cav archers)
3 or 4 spear inf (usually YS)
3 or 4 sword inf (ND or WM)
2 or 3 melee cav (usually YC)
I don't usually use NI or HC, but they are none the less good units. One thing I've observed is players using YA as line units. The YA is really designed as a support unit to intercept cavalry, and is not really useful in melee against infantry. Since they are ashigaru units, they don't inflict a morale penalty on samurai units when they rout. However, you do loose any morale support they were providing such as flank cover and the outnumbered effect.
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