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    Default Re: MP Armies

    Quote Originally Posted by Noir
    In STW cavalry felt indeed like mounted infantry - extra speed felt indeed as the only difference. HC was particularly dissapointing as it would lose by WMs (my experience is in SP only).
    Yes. While developing SW, Krypta and I did some charge tests using STW v1.12, and we discovered that charge was broken. The charge bonus didn't account for any kills on any type of unit. This is why cav played like mounted infantry, and why HC couldn't beat WM. Charge was cancelled 100% by all unit types.

    Quote Originally Posted by Noir
    The charge in SWs is quite effective even against stationary spears frontally, i feel. Someone might correct me if i am wrong - but it feels as if it's not "negated" by spears more than other units - and that only when at hold formation.
    The charge bonus does work properly in MTW/VI v2.01. The charge bonus is cancelled by spears frontally, but there is a chance that individual spearmen will be pushed back by charging cavalrymen. If that happens, the cavalryman gets a +6 attack on the next combat cycle. Non-spear infantrymen are always pushed back by charging cavalrymen. Because spears do not cancel frontal charge by 100% in MTW/VI, we increased the anti-cav bonus of spear infantry over what it was in STW, and because the charge now does work against non-spear infantry we have a somewhat stronger RPS gameplay than existed in STW. In SW HC does beat WM, and this was the intended gameplay in STW as this early chartindicates. There is a mistake in the chart as the ND vs WM performance is reversed.

    Quote Originally Posted by Noir
    At engage at will, i saw YS routing on impact by melee cavalry charges, several times - it might have been though under the particular circumstances, i guess.
    YS only have moderate morale. They have a high risk of routing if used alone against multiple units.

    Quote Originally Posted by Noir
    What i mean to say is that receiving charges even with anti-cavalry infantry seems very important - usually its actually better to slow down the cavalry with other cavalry allowing for the spears to join in.
    You can switch to hold formation to receive the charge, although, I don't find this to be necessary with full size 60 man units. One-on-one, a YS in engage-at-will will not be tripped into a rout even by a charging HC as long as it's facing the HC and not moving. If you weren't aware of it, there is a -2 moral penalty for a unit when moving if the formation is disrupted by the movement. Keep in mind that there is a 2 point positive hysteresis in the morale system. That means a +2 point morale effect has no effect until the total morale bonus impacting the unit is more than +2. So, if a unit looses -2 morale as a result of a disrupted formation, it does not get the +2 morale back when it gets back into good order. An additional morale bonus of at least +1 is need to trigger a morale increase.
    Last edited by Puzz3D; 10-02-2007 at 17:19.

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