Remember IF you look at ur pictures for longer than a few minutes your brain will "fix" it for you.
Remember IF you look at ur pictures for longer than a few minutes your brain will "fix" it for you.
Hey, they're a helluva lot better than what we've got right now. Nice work Goth.
It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
Ego is the anesthetic for the pain of stupidity.-me
It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
Click here for my Phalanx/Aquilifer mod
OH! I see what he's saying. The clouds don't span out into the horizon.
But I have to agree that they are much better than what I'm used to in this game.
I see the point you are making neo spartan, but the problem is more than you realise. The skies are not fixed pictures but created from around 14 pictures linked together. The panoramas created do actually include the distant clouds that you are talking about but by the time the pictures are all linked together they become extremely minute and become lost in the process of making the sky. An example of this is that the panorama is normally 200 to 300 megs in size and by the time the sky is finished we are left with 3 files of about 1 meg each.
What you have presented are single fixed pictures of sky which cover only a small area of the actual sky. None of these pictures would suffice to be a part of making a skydome(I will show pics later as imageshack is not working at the moment, if you add another 13 pictures to the left hand side of any of the pictures you have(and believe me with the scale of the pictures you will need at least double that number), you will find that the effect of scale you are looking at becomes lost because of the sheer vastness of the sky then when you run them through the skydome creator and then place them in the rtw game engine you will have exactly the same problem that you are describing as being wrong with my screenshots . What I am saying in short is that a single picture showing part of the sky is nowhere near the same as a full panorama converted into a skydome because the detail you are describing is a very small proportion of the bottom part of the picture and becomes lost purely because the detail and aspect you are trying to retain from the pictures becomes lost in the vastness.
I hope this explains![]()
Goth
Last edited by Goth47; 09-30-2007 at 09:29.
Nice work goth![]()
I'm using your lightning file nº1 and I have a question:
There will be more dust in the final version? If I remember in the topic about your files you told that it would make more dust (correct me if I'm wrong) but I think theres not dust enought. I would love to see more dust...![]()
Hi Lusitan
The new dust file isnt available publically yet, so the chances are you are not yet using the new dust file. It will be released with the next version of EB. If you want to see the new dust file in action try downloading Kampfkrebs excellent EB Trailer. You can find the trailer here ftp://ftp.europabarbarorum.org/nomadtrailerHQ.rar.
It also displays the darkest lighting file in action.
Thanks Bud
Goth
Thanks!!!
I wasnt able to see the video yet because my download speed is being very slow but when I'll be able to see it I'll give you some feed back.
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