I see the point you are making neo spartan, but the problem is more than you realise. The skies are not fixed pictures but created from around 14 pictures linked together. The panoramas created do actually include the distant clouds that you are talking about but by the time the pictures are all linked together they become extremely minute and become lost in the process of making the sky. An example of this is that the panorama is normally 200 to 300 megs in size and by the time the sky is finished we are left with 3 files of about 1 meg each.
What you have presented are single fixed pictures of sky which cover only a small area of the actual sky. None of these pictures would suffice to be a part of making a skydome(I will show pics later as imageshack is not working at the moment, if you add another 13 pictures to the left hand side of any of the pictures you have(and believe me with the scale of the pictures you will need at least double that number), you will find that the effect of scale you are looking at becomes lost because of the sheer vastness of the sky then when you run them through the skydome creator and then place them in the rtw game engine you will have exactly the same problem that you are describing as being wrong with my screenshots . What I am saying in short is that a single picture showing part of the sky is nowhere near the same as a full panorama converted into a skydome because the detail you are describing is a very small proportion of the bottom part of the picture and becomes lost purely because the detail and aspect you are trying to retain from the pictures becomes lost in the vastness.
I hope this explains![]()
Goth
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