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Thread: Rise of Civilizations Part 2 [Concluded]

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    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Rise of Civilizations Part 2 [Concluded]

    Hey guys,

    Since Lucjan had leaved the org for a long time, Im starting RoC 2
    I will take first Lucjan post, so you are not lost ;)

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Lucjan
    Rise of Civilization

    This is a strategy game Lucjan had developed to play very much like a mixture of the Total War, Civilization, and Knights of Honor games. So let’s start with the basics.

    Background - This is a game of strategy and leadership. Player’s pick a civilization of their choice and lead it to greatness through the art of diplomacy, economics, colonization and warfare. The game begins in a fictional Europe where rather than waves of migrating people settling down to found their cultures, all the civilizations of the world have risen to prominence all at once. This game is not intended to be historically accurate, and instead focuses on fun and gameplay.

    Number of Players - There is no limit to the number of player’s that can play the game in total, however, there is a limit to the number of civilizations that can exist, this limit will be imposed when the influence of the game’s combined kingdoms spreads across the whole of the map.

    Types of Players - There will be three types of player’s in the game. Kings, who are in control of an entire Kingdom and can dictate the diplomatic, military, economic and cultural development of their kingdom. Dukes, who are given territory by a sponsoring king in return for taking some of the burden of rule off the king’s shoulders by being able to better manage the needs of their regions and relay local issues of importance to the King. And Counts, counts are appointed by either sponsoring kings or sponsoring dukes. They control a single region and are often appointed to deal with specific issues relating to the area, they have the potential to become Dukes if the king feels they are capable enough to be so. Dukes and Counts also act independently of the King, so the King. They may declare war on other Duchies or Counties outside the same kingdom and may freely move through those in the same kingdom. However, be warned, a count or duke who declares war on a foreign duchy or county is effectively declaring war on that entire Kingdom. Kings should be advised only to appoint trustworthy subjects, or at the very least keep them on a tight leash.

    Can Players Be Eliminated? - Players will never be removed from the game simply by losing their kingdom. If another player is willing to take that player in as a count or duke, they can continue to play, they’ll simply have to work their way back up if they intend to rebuild a kingdom.

    Goals and Winning - The goal is to become the Supreme Emperor of all of Europe. Once, on the end of the 4th turn of every month, players will be given a report consisting of the top 5 civilizations in the game based on their military, economic, and cultural scores. This report will also include a list of all diplomatic treaties and wars. The top 2 civilizations will be placed into a poll in which all players will be given the chance to vote for a Supreme Emperor of all the civilizations in the game. They have three options, they can vote for either civilization number 1, civilization number 2, or they can abstain from voting entirely. To become Supreme Emperor, you must acquire one of two things. Either a unanimous vote by the 5 top powers on the list, or, you acquire 3/4s of the vote from everybody in the game. In this aspect the game is moderately open ended, as it will only end when a Supreme ruler is elected or only one civilization remains in the game.

    Playable Civilizations - Any civilization is playable, whether it is historically accurate or not. This game is about fun, not historical accuracy, and even completely made up civilizations can be used.

    The Map - This is the geographic map we’ll be using for the visual aspects of the game.

    Spoiler Alert, click show to read: 


    Turns and Reports - Each turn will start at 9am Monday and end on at 9pm Friday, results will all be tallied over the course of the week and the weekend for our later posters.

    Diplomacy - Diplomatic communication is greatly encouraged between players and cooperation may be crucial to some culture’s survival. While player’s may feel free to make any deals in conversation between each other that they want. Please make note, only trade agreements need to be relayed to me by both parties involved for the purpose of the news report and so I can calculate income correctly, they are not considered confirmed and do not exist if I don't hear about it from both sides. All other diplomacy is done between players only and does not need to be made public unless players choose to make it so.

    Special Diplomatic Situations
    - Instinctive National Loathing (This situation arises when two civilizations remain at war with each for more than 8 turns, it makes peace and economic growth an impossibility, as the involved civilizations come to contend with popular movements specifically intended to harm the other side, and the conflict becomes guerilla. This stance only goes away after a ceasefire can be agreed to, and 4 turns have passed following the signing of the ceasefire.)

    Other Diplomatic Actions
    - Trade Agreement
    - Give Money
    - Give Troops
    - Give Region
    - Give City/Castle
    - Appoint Duke
    - Appoint Count

    Economy - The economy in Rise of Civilizations will directly influence the amount of money you make per turn from taxes and trade. Each active citie’s economies will be rated on a scale of 1-5. This number, multiplied by 200, will give you the total taxes taken from that city each turn. This number can be manually increased by spending twice the current income of a region to upgrade it to the next. Therefore, spending 400 gold will increase a level 1 city to level 2. Trade is also important, all players trade with each other automatically unless requested specifically not to trade with another player, or they are at war. Each trade link adds 5% to the income of that region. So a region with level 2 economy, 3 land routes and 3 sea routes makes 400 + (400 x .30) = 520 gold per turn.

    Culture - You civilizations culture expands simply through settlement. Settling cities is simple, all you need to do is spend 3000 gold on a city to have it become an active, contributing settlement to your tax and trade income, anything less than that places the city on the map, but does not make it economically important enough to be taxed or traded with.

    Cultural Actions
    - Found a New City
    - Settle an Existing City

    Military - The military aspect of Rise of Civilizations is handled simply. Players can recruit the following units, with the following costs and upkeeps. All units equal 100 men. These men are subtracted from the populations of the settlements they’re recruited from.
    Infantry - 50 gold recruit / 25 gold upkeep
    Missiles - 50 gold recruit / 25 gold upkeep
    Cavalry - 125 gold recruit / 75 gold upkeep

    The order of battle is simple. Missiles fire first, then infantry engage, then cavalry. When players order a march, they must also set a priority of attack. Example -
    Hungary’s Capital Army marches on Austria‘s Eastern Army.
    Missiles priority is Infantry, Missiles, then Cavalry.
    Infantry priority is Infantry, Missiles, then Cavalry.
    Cavalry priority is Missiles, Cavalry, then Infantry.

    I will deal with determining the results of all battles, and if requested, will use an online die rolling script to generate die rolls for player reference.

    The benefits and problems of the different unit types are -

    Missiles always fire first even if the enemy has no missiles, but suffer a 25% loss to their defence efficiency if attacked by infantry or cavalry.

    Infantry are the core of most armies and have no particular advantages or setbacks.

    Cavalry, in the first round of combat, negate 25% of the enemies defence efficiency due to their first round charging power, but lose 25% of their own defence efficiency due to losing that charging momentum immediately thereafter in the second round of combat, they stabilize in the third round and neither gain or suffer anything.

    3 rounds of combat will be tallied before the results are shown to the players. Combat rounds will be tallied in the following way.

    For each side, a 100 sided die and a 10 sided die will be rolled for each group of the army, and that is the percent that successfully strike an opponent, then a 100 sided die and a 10 sided die are rolled for the opposing side, that is the percent that block the strike, then the remaining strikes that get through are multiplied by .35, and that is the number of casualties inflicted for that round. 00 and 0 on the die are treated as 0, not 100 and 10.

    Example -
    Civs - Hungary vs. Austria
    Missiles - 1,600 vs. 1,000
    Infantry - 10,000 vs. 14,000
    Cavalry - 2,000 vs. 800

    Round 1 - Missiles
    Hungary rolls 0% for missile attack, Austria doesn‘t even need to roll defence.
    Austria’s archers retaliate (assuming they posted an identical priority of attack)
    Austria attacks with 14% attack efficiency, Hungary rolls a 95% defence efficiency, so Hungary only suffers (1,000 x .14 x .05 {the reverse of the defence is taken to tally the losses rather than survivors}) = 7 deaths. A rather pitiful display by both sides in regards to missile fire.

    Round 1 - Infantry

    Hungary’s infantry roll 36%, and Austria’s roll 56% defence, Austria loses a total of 1584 infantry. (Again, 10,000 x .36 x .44 = 1584)
    Austria’s infantry retaliate with 28%, Hungary rolls a 1% defence, so Hungary suffers 3,881 infantry losses.

    Round 1 - Cavalry

    Hungary’s cavalry attack for 87%, Austria’s missiles roll 33% defence, but it’s reduced to 17% by the cavalry’s charging power and the fact that they‘re missiles troops and much less prepared for close combat. (2,000 x .87 x .83 ) = 1,444. Since Austria only has 1,000 archers, their missile regiment is completely overrun by the Hungarian cavalry.

    Austria’s cavalry attack for 24% efficiency, and Hungary’s missiles defend for 75%, but this is reduced to 36% by the same factors. Austria scores 123 kills.

    The casualties are tallied and armies recounted.
    Civs - Hungary vs. Austria
    Missiles - 1477 vs. 0
    Infantry - 6,112 vs. 12,416
    Cavalry - 2,000 vs. 800

    Two more rounds will continue after this, and then the combat will end, and the player’s will have the option to give new orders to these armies the next turn.

    In the event that an army loses 50% of it’s entire force in a single round before reaching round 3, that army will break and route, and the battle will be considered over. The defeated army will retreat one turn’s marching distance and the victorious army will remain where it is.

    It is also possible to fortify regions with castles, castles are the only places where large standing armies can be housed. They can be fortified from a level of 1-3. Castles cost 2,000 gold to build, 1,000 gold to upgrade, and can hold up to 10,000 troops soldiers per level. They can be built anywhere.

    When ordering armies to march, name the army itself and its target or its destination. I will path the quickest route there and place the armies location 1 turn’s march from its starting point.

    One turn’s marching distance is roughly 250 kilometers.

    Castles that are besieged can either be destroyed or occupied. Cities that are captured can either be occupied, sacked or exterminated. Occupying cities keep them under your control. Sacking cities gives you 4 turns worth of it’s income but drops it to a level 1 city. Exterminating a city erases it from the map, gives you 2 turns worth of it’s income, and prompts the war to fall to the next level, “Instinctive National Loathing”, but it has the benefit of never coming back to bite you later.

    Military Orders -
    - Build Castle
    - March Army
    - Occupy / Destroy captured castle.
    - Occupy / Sack / Exterminate captured city.


    Joining the Game -

    If you’re interested in playing, post here with the name of your choice.We will start when an uncertain cuantity of people had signed up.

    All diplomatic activity should be carried out privately between players and agreed treaties sent to me to be recorded. All turn orders should be sent directly to me to be carried out.

    I firmly believe we can all have a great time with this. Signups are being taken and Civs can start being reserved now.

    I personally would like to take the reigns of Iberia.(Yes, again!)

    Also, I might be sending a link when there will be the economy report by every turn.Its an online spreadsheet.

    Further Notes in Regards to Player Questions
    Are casualties worked out simultaneously?
    https://forums.totalwar.org/vb/showp...7&postcount=28
    How do troops move across water?
    https://forums.totalwar.org/vb/showp...4&postcount=38
    Garrisons and Attacking Cities/Castles
    https://forums.totalwar.org/vb/showp...4&postcount=40
    Founding Cities, Requirements and Distances?
    https://forums.totalwar.org/vb/showp...6&postcount=44
    Brief Notes on Orders and What Players Start With
    https://forums.totalwar.org/vb/showp...0&postcount=45
    Numerous Questions Raised on Variable Topics
    https://forums.totalwar.org/vb/showp...6&postcount=69
    Spies?
    https://forums.totalwar.org/vb/showp...4&postcount=77
    Heartland Provinces and Territory
    https://forums.totalwar.org/vb/showp...6&postcount=83

    Be beware that the fighting part can be changed, and settlements will resist X turns of siege.

    Players with Faction:
    Caivs Flaminivs - Iberia
    greaterkhaan - Mongols
    Faust - Vandals
    Tran - Vikings
    CountArach - Belgae
    TwilightBlade - Greece
    pevergreen - HRE
    Ignoramus - Burgundy(sp?)
    Crazed Rabbit - Israel

    Cheers

    Caivs
    Last edited by Caius; 05-19-2007 at 03:28.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  2. #2
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Ahh, I was wondering about rise of civs. I'm in. Really, do you have to ask who I want to be? Mongols.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  3. #3
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by greaterkhaan
    Ahh, I was wondering about rise of civs. I'm in. Really, do you have to ask who I want to be? Mongols.
    You are in.

    And Im spoiling the first post.Its bigger




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  4. #4
    Clan Silent Assassins Member Faust|'s Avatar
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    Default Re: Rise of Civilizations Part 2

    Alright, I'll be the Vandals in North Africa.

  5. #5
    The Real Ad miN Member Tran's Avatar
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    Default Re: Rise of Civilizations Part 2

    Can I take Viking? It probably started somewhere between Norway and Sweden...
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

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    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    Can I take Viking? It probably started somewhere between Norway and Sweden...
    I have to check some things.
    Like the timeframe...And where to start..
    You are in, but if it might change.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  7. #7
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rise of Civilizations Part 2

    He let us pick anyone, regardless of time period.

    Hmmm, I'll start as the Belgae in Belgium.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  8. #8

    Default Re: Rise of Civilizations Part 2

    Ill join
    put me anywhere
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilizations Part 2

    I would hope you are active TB, you have a bad record of activity in RoC.

    I will join as a race i make up?

    I will be the Holy Roman Empire, starting in the Holy Lands.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  10. #10
    Still warlusting... Member Warluster's Avatar
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    Default Re: Rise of Civilizations Part 2

    I'll join seeing as I was booted from the last one...

    Are the rules the same as last time? If so I'll join as a Count for hre. WHich pever controls.

  11. #11
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilizations Part 2

    Mwhahah! Lets hope you are active unlike Cimmeriand and Twilightblade.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  12. #12

    Default Re: Rise of Civilizations Part 2

    I'll take the Burgundians, considering that this is shaping up to be a Dark Ages scenario.

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    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    I welcome all who wish to be a vassal of the great Mongol Khaan. I plan on having A LOT of territory, so I may need some help coordinating my MASSIVE empire.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  14. #14
    The Real Ad miN Member Tran's Avatar
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    Default Re: Rise of Civilizations Part 2

    Vassal of the great khaan? Don't make us Vikings laugh! We shall butcher you if you even attempt to snatch one of our territories...also don't forget that the winter snow here might help do the killing!
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

  15. #15

    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by pevergreen
    I would hope you are active TB, you have a bad record of activity in RoC.
    Hey u didn't tell me that i had a castle or city or anything so how could i know and its not as if someone would put it in the thread.
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

  16. #16
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Rise of Civilizations Part 2

    I told you every day at school. I kept reminding you to send stuff in. You got reminders from Lucjan.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  17. #17
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    Vassal of the great khaan? Don't make us Vikings laugh! We shall butcher you if you even attempt to snatch one of our territories...also don't forget that the winter snow here might help do the killing!
    Vikings, In name of Andres the II, I suggest that we can be allies.Such alliance can make our enemies run away...

    Just, contact me.




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  18. #18

    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by pevergreen
    I told you every day at school. I kept reminding you to send stuff in. You got reminders from Lucjan.
    No reminders from you or Lucjan were recieved
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

  19. #19
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    Vassal of the great khaan? Don't make us Vikings laugh! We shall butcher you if you even attempt to snatch one of our territories...also don't forget that the winter snow here might help do the killing!
    Hmm, someone's been lax in their history study. We Mongols love the cold, frozen winter. While soft and lazy Europeans are hiding away in their castles, waiting for spring, we fierce warriors ride across the lands, utilizing the frozen rivers for swift travel to major cities, catching our unsuspecting opponents by surprise with our vastly superior speed and toughness. Unprepared, the Europeans can do little to save themselves, and the great horde continues onward until no opponent is left standing.

    Also, there was no need to be hostile about my offer. I was merely offering to spare the lives of conquered peoples. Also, technically you're already in my territory by being on the map, so I am free to take what I need when I need it
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  20. #20
    The Real Ad miN Member Tran's Avatar
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    Exclamation Re: Rise of Civilizations Part 2

    At least...those barbarous evil Mongols replied...
    Quote Originally Posted by greaterkhaan
    Hmm, someone's been lax in their history study.
    History you say? History will judge who will become the winner among us. Although we Vikings have no doubt that the Mongols will be stopped and forced to flee once we met them in battlefield!

    Quote Originally Posted by greaterkhaan
    While soft and lazy Europeans are hiding away in their castles, waiting for spring, we fierce warriors ride across the lands, utilizing the frozen rivers for swift travel to major cities, catching our unsuspecting opponents by surprise with our vastly superior speed and toughness. Unprepared, the Europeans can do little to save themselves, and the great horde continues onward until no opponent is left standing.
    The Mongols think us as lazy Europeans and think they can defeat us easily? Hah! Once you have found out the true power in Europe, not even the greatest warlord of the East dare to stand and oppose us! We Vikings shall be the first to defeat you, that is of course, if you decided "to play in Europe". Otherwise, you can just play in your Asia land, or perhaps...you might want to just kneel and submit to us?

    Quote Originally Posted by greaterkhaan
    Also, there was no need to be hostile about my offer. I was merely offering to spare the lives of conquered peoples. Also, technically you're already in my territory by being on the map, so I am free to take what I need when I need it
    Well, if you Mongols decided to stay away from Europe, that'll be fine for us. You said you love cold winter, I take it that you fear and frighten of the hot climate of Northern Africa? Or is it because you fear their camels?
    Medieval 2: Total War Guide to Traits and Retinue
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    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

  21. #21

    Default Re: Rise of Civilizations Part 2

    We Burgundians will not tolerate Viking raids. If those Norsemen appear in our lands, we shall not rest till every last one of them lies dead!

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  22. #22
    The Real Ad miN Member Tran's Avatar
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    Default Re: Rise of Civilizations Part 2

    Ugghh....Burgundians? What are those? I've only heard of those nothing more than "little band of kingdom wanna-be"? Can someone clarify this? Of course if they accept to become our minion vassal, we shall gladly protect them.
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

  23. #23
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Ignoramus
    We Burgundians will not tolerate Viking raids. If those Norsemen appear in our lands, we shall not rest till every last one of them lies dead!
    The great and generous Mongol Khaan wishes to extend a hand of friendship to fair Burgundian people. Together may we conquer and destroy all fanatical and uncouth insurrectionists that may attempt to destabilize the educated world. May the barbarous Vikings be crushed under the toe of order and justice!

    Also, don't be talking to me about camels. We're not the one's who went into Outremer donned in full chain and plate armour. We'll leave the foolish combat tactics to the Europeans.

    Ahh, nothing like pre-game smack talk, eh?
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  24. #24
    The Real Ad miN Member Tran's Avatar
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    Exclamation Re: Rise of Civilizations Part 2

    Quote Originally Posted by greaterkhaan
    The great and generous Mongol Khaan wishes to extend a hand of friendship to fair Burgundian people. Together may we conquer and destroy all fanatical and uncouth insurrectionists that may attempt to destabilize the educated world. May the barbarous Vikings be crushed under the toe of order and justice!
    Ha! The Mongol speak of "order and justice"! What have they drunk too much? Do they even know the meaning of these?

    Quote Originally Posted by greaterkhaan
    We'll leave the foolish combat tactics to the Europeans.
    Irony! You wanted friendship with Burgundians who are also Europeans, yet, you call them foolish! Never trust the hypocrite Mongols!

    Quote Originally Posted by greaterkhaan
    Ahh, nothing like pre-game smack talk, eh?
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

  25. #25
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    Irony! You wanted friendship with Burgundians who are also Europeans, yet, you call them foolish! Never trust the hypocrite Mongols!
    Irony! Just 20 minutes ago you claimed to not even know who the Burgundians were! If you have no idea who they are, how could you know that they are European? Never trust the hypocrite Vikings!
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  26. #26
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Caius, how many people are we going to have in the game? Is there a limit? Also, are we going to allow people to join mid-game, ala me in RoC1?
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  27. #27

    Default Re: Rise of Civilizations Part 2

    I'll be Greece now that I think about it
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

  28. #28
    The Real Ad miN Member Tran's Avatar
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    Post Re: Rise of Civilizations Part 2

    Quote Originally Posted by greaterkhaan
    Irony! Just 20 minutes ago you claimed to not even know who the Burgundians were! If you have no idea who they are, how could you know that they are European? Never trust the hypocrite Vikings!
    Well, that's because between those 20 minutes our sociology and geographic expert came then explained to us about these so-called "Burgundians"

    Therefore, we're no hypocrite You Mongols still are
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

  29. #29
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    Well, that's because between those 20 minutes our sociology and geographic expert came then explained to us about these so-called "Burgundians"
    Yes, because sociology and geography were studied heavily in the dark and medieval ages.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  30. #30
    The Real Ad miN Member Tran's Avatar
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    Post Re: Rise of Civilizations Part 2

    Quote Originally Posted by greaterkhaan
    Yes, because sociology and geography were studied heavily in the dark and medieval ages.
    Please...don't look at us as if we were the same "backward and primitive" people like you Mongols or everyone else in Europe.

    *cough*

    We Vikings think...uh...discovered this new land mass in the West I think

    Also please don't forget our friends who rode camels at Northern Africa I'm sure they know a lot more than we do
    Medieval 2: Total War Guide to Traits and Retinue
    "Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran

    World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries

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