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Thread: EB 1.0: Teaser 1

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  1. #1

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Foot
    6. They don't have an ethnicity.
    Thanks for answering my questions, but I'm a bit confused about your answer to question 6: the client ruler from those screenshots looks Roman, but then again it was Rome taking a city in Italy. But surely they either have to look Roman, or Celtic, or something?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by I Am Herenow
    Thanks for answering my questions, but I'm a bit confused about your answer to question 6: the client ruler from those screenshots looks Roman, but then again it was Rome taking a city in Italy. But surely they either have to look Roman, or Celtic, or something?
    Oh right, I see. I thought you were referring to the ethnicity traits. Because of the game hardcodes, the puppet rulers use the names and pictures of the controlling faction. Thus if you played as the romans all the puppet rulers would have a roman picture and a roman name. If you played as the Saka, they would have a nomad picture and a saka name.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Foot
    Because of the game hardcodes
    Would you ideally have wanted a different system? The one you have just described seems logical to me.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by I Am Herenow
    Would you ideally have wanted a different system? The one you have just described seems logical to me.
    Yes, I would have prefered that the puppet rulers could be given names and portraits suitable to the region that they then command. All is not lost, however, as it could be said that the puppet ruler has to some extent taken on the trappings of the faction's culture who has installed him into power.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5

    Default Re: EB 1.0: Teaser 1

    The point of type4's is this: as we have intended all along, type4 govts (i.e., "allied govts") should be used in cities that already are very large and have good local recruitment different from your faction. If you are romans and you take Syracuse, you might use it. If you are Getai and take Athens, etc. That way you don't have to build them up a lot - you get a "free" general to help control them, you get the best local MIC's possible, and they make you lots of money with (generally) trade bonuses. Don't use type4's for provinces with a similar culture to your own. And don't use them for small cities, since you can't build them up as large with the maximum number of your faction buildings. This new addition makes all of this even more "perfect" in our minds. Plus we changed the "allow ai local taxation" sliders and buttons to "allow total local autonomy" and such, to further clarify these things.

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