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Thread: EB 1.0: Teaser 1

  1. #61
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: EB 1.0: Teaser 1

    Love the idea of the allied rulers. And the video really is a 'teaser'

    Quick question guys, how often will we be getting these teasers?


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  2. #62

    Default Re: EB 1.0: Teaser 1

    Thanks for your answers, guys.

    One last question: I noticed that one of the characters in the screenshots had the first name "Caivs". People generally know the Roman name "Gaius", although I know that "C." stood for "Gaius" - so what is all this Caius/Gaius business? Was it like Jon/John or something?

  3. #63
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Admetos
    Love the idea of the allied rulers. And the video really is a 'teaser'

    Quick question guys, how often will we be getting these teasers?
    Expect them when you see them.

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  4. #64
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.0: Teaser 1

    Quote Originally Posted by hooahguy14
    somewhere over at the TWC said that this was going to be the 2nd to last release of EB for RTW.
    I suspect that someone was me, but I wrote something slightly different. I wrote there would be at least one and probably two releases before EB 1.0. I based this prediction on the remarks of several team members. However, it appears that the team has either made unexpected progress towards the end or got tired of their mod being called a beta and decided to present their next release as the full thing.

    I was, and still am, reasonably confident that the team will continue to upgrade EB1 after the 1.0 release
    Last edited by Ludens; 10-01-2007 at 21:48.
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  5. #65
    War Lord Member Kepper's Avatar
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    Default Re: EB 1.0: Teaser 1

    Great news i cant wait for the next release

  6. #66

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by I Am Herenow
    Thanks for your answers, guys.

    One last question: I noticed that one of the characters in the screenshots had the first name "Caivs". People generally know the Roman name "Gaius", although I know that "C." stood for "Gaius" - so what is all this Caius/Gaius business? Was it like Jon/John or something?
    Until some Emperor ordered something be done about the G & C mess Latin had become the G did not exist as a seperate letter in the Roman alphabet.

    Why did the man want such a change? Well, the pronounciation of names such as Caius & Cnaeus and lots of words had changed so much that they did not sound anything like other words beginning with a C anymore at all.

    And so, the G was invented: a C with something attatched to it to make it look different; and to make let people know "oh this one is pronounced Gaius instead of Caius".
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  7. #67
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: EB 1.0: Teaser 1

    Wow....I feel excited in an interesting and slightly disturbing way.....EB 1.0 just looks sooooo sexy....i can't help myself.
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  8. #68

    Default Re: EB 1.0: Teaser 1

    Oh, how interesting. Would it be possible to change the Caiuses to Gaiuses etc. when a particular reform happens, or did the invention of the "G" happen after the end of EB's timeframe?

  9. #69
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by I Am Herenow
    Oh, how interesting. Would it be possible to change the Caiuses to Gaiuses etc. when a particular reform happens, or did the invention of the "G" happen after the end of EB's timeframe?
    Impossible. I don'y know when it happened either.

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  10. #70
    Sassem Member Sassem's Avatar
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    Default Re: EB 1.0: Teaser 1

    Very Very Nice Teaser


    But honest isn't it that the idea for the video's is born a couple of months ago with those intro video thread of hooahguy14 and his friend?

    Just wondering

  11. #71
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Sassem
    Very Very Nice Teaser


    But honest isn't it that the idea for the video's is born a couple of months ago with those intro video thread of hooahguy14 and his friend?

    Just wondering
    We've always had plans for intros, I used to be in charge of the video unit, but it never got off the ground till Kampfkrebs came along to offer his divine expertise.

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  12. #72
    Sassem Member Sassem's Avatar
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    Default Re: EB 1.0: Teaser 1

    Are you sitting behind me?

    your answer is almost quicker then my question


  13. #73
    Member Member hoom's Avatar
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    Default Re: EB 1.0: Teaser 1

    So what happens when this general dies? Be it through old age, combat or *cough* other means?

    Does it spawn another or do we get to rock in & take over?
    maybe those guys should be doing something more useful...

  14. #74
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by hoom
    So what happens when this general dies? Be it through old age, combat or *cough* other means?

    Does it spawn another or do we get to rock in & take over?
    When they die you can either get a new one by destroying and then rebuilding a new Type IV gov, or you can try a different gov and not be worried by the your ex-puppet ruler getting in the way. The script does not place a new puppet ruler when the old one dies.

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  15. #75

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Foot
    The script does not place a new puppet ruler when the old one dies.
    Why is that? Wouldn't puppet governments have simply changed puppet rulers upon a particular puppet ruler's death, rather like the real government would have passed from ruler to ruler? This stop-start method just seems rather awkward and doesn't seem like something that would have been done.

  16. #76
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by I Am Herenow
    Why is that? Wouldn't puppet governments have simply changed puppet rulers upon a particular puppet ruler's death, rather like the real government would have passed from ruler to ruler? This stop-start method just seems rather awkward and doesn't seem like something that would have been done.
    Well we could do get the script to do this, but then we supposed that people don't really want the game to lag anymore than it already does, as such a script would be several thousand lines long and would check every turn for each character and the status of the government building in each settlement. We don't even want to imagine what that would do to the game.

    Besides, it makes sense. Puppet rulers were generally only allowed to take up the throne of their little kingdom if they had been allowed to by the their "benefactors". Rome always did this. Kappadokia changed hands a lot between wars and kings dieing because Rome decided that the supposed next in line was not really loyal enough to be king.

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  17. #77
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: EB 1.0: Teaser 1

    Just guessing here, but I presume there's no trigger for a characters death to spawn another one. Besides, it makes some sense: once the old strongman is gone, a new one needs to be found and installed. It'd be great to have some unrest in the meantime, or perhaps early on in the career of a governor.

    Edit: beaten to it.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  18. #78
    Member Member kambiz's Avatar
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    Default Re: EB 1.0: Teaser 1

    Great work as always EB team
    I've got a question ! You said you will make an intro for each faction. Well It's just exciting ,But would all intros be played in English or each faction's intro will be played by faction's native language???

    Thanks

    Forgotten Empire

  19. #79
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.0: Teaser 1

    I'm not sure if there will be any voice at all. As for text, I think rendering "The cute horsies are coming! Attack!" in saka script, whatever letters that might be, would be stupid; noone would understand a thing except the one guy who researched how the sentence would look. English text suits the movies best.

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  20. #80
    EB Keyframe Artist Member Kampfkrebs's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by kambiz
    But would all intros be played in English or each faction's intro will be played by faction's native language???
    The plan is to underline every intro with its native language. The one which will be included to the 1,0 doesnt have any spoken parts, but maybe you will hear the next faction intro with its own native language.


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  21. #81

    Default Re: EB 1.0: Teaser 1

    It woud be very cool to see the intros and the battle speeches in the native language but with english subtitles. So I could learn some Latin persian and proto-germanic



  22. #82
    Bibliophilic Member Atilius's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Foot
    To Atilius and The_Mark for their scripting work on the Allied Province Rulers, to BozosLiveHere for his work on traits for the same project, and to Teleklos Archelaou for the well written paragraph below.
    I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
    Last edited by Atilius; 10-02-2007 at 01:14.
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  23. #83
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: EB 1.0: Teaser 1

    Hmm... in .81x I think I got a client ruler as Arverni when I bribed Ancyra from the rebels...I think the trait was probably put there beforehand to keep the rebel leader in the settlement, correct?

    It's great news that this has been implemented into the main system of play. And greater news that 1.0 is coming! Feature list! I demand feature list!

  24. #84
    FC2 烏 Member Kurulham's Avatar
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    Default Re: EB 1.0: Teaser 1

    This is the part where citizens rise in revolt and ransack development computers for clues.

    Odi et amo!
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  25. #85

    Default Re: EB 1.0: Teaser 1

    Awesome trailer! And the new allied general idea is brilliant! Ah, it's going to be so exciting to RP with this kind of stuff. And the faction intros...oh, it's gonna be so cool, I know it !

  26. #86
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Atilius
    I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
    I didn't code the traits either, just made some adaptations to the triggers. Malrubius coded them a long time ago. You can even see his code in .81's edct.

  27. #87

    Default Re: EB 1.0: Teaser 1

    Quote Originally Posted by Atilius
    I'm afraid I can't take any credit for the Allied Rulers work, let alone top billing. All of the scripting was done by The_Mark, with traits by BozosLiveHere, and, if I'm not mistaken, concept by Teleklos Archelaou. I believe I was busy crafting the dastardly and blood-curdling [censored] script at the time. Or maybe it was the historically accurate new [redacted]. Can't remember. Anyway, all hail The_Mark.
    I can't really remember what part I had in that. It's sad but I have forgotten so much that goes on inside the mod development. I did something with it, but the 'concepting' of it might be someone else's like Qwerty or eadingas or who knows who.

  28. #88
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: EB 1.0: Teaser 1

    Well, regardless, you all deserve a beer.



    Now please release it today. Thank you for your cooperation. :P
    SSbQ*****************SSbQ******************SSbQ

  29. #89

    Default Re: EB 1.0: Teaser 1

    U Son of Gun!!!! u just done sneak up on me a peak of 1.0!!!!!

    (i guess thats why the call it is sneak peak )

    Still I was under the impression .90 will come 1st, and 1.0 will not be on till WAYS off.

    BUT U JUST SNUK A PEAK OF 1.0 ON ME!!!!!

    Foot, your a sneaky bastard!!!! u caught me COMPLETELY by surprise

  30. #90
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: EB 1.0: Teaser 1

    I'm glad they're coming out with 1.0....I assume they'll begin working on EB 2 in earnest shortly thereafter. I'm really looking forward to EB on the M2:TW engine....it's going to be spectacular.

    Not that I won't play this to death for the next year or so....whenever EB 2 v.0001cf alpha 1987c comes out (or whatever insane numbering system you guys are going to use :P).
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